The Winter Garden Of The Kakita
  • Home
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  • RPG Tools
    • 5th Edition L5R RPG Official Errata
    • List of 5E Schools
    • 5th Edition Opportunity Table
    • Demeanors Table
    • NPC Abilities Table
    • Running an Intrigue
    • Kakita Artisan School
    • Of Dojos and Study >
      • The Kakita Academy
      • Other Clan Traditions
    • Rokugan Local Governance >
      • The Samurai Family >
        • Servants
        • The Samurai House
      • Of Koku: Samurai Economics >
        • Demographics
      • The Structure of a Village >
        • A Typical Village
        • Ashigaru and Levies
      • The Development of Cities >
        • The Layout of the City
      • The Transition to War
      • Courtiers with no Court
      • Clan Variations >
        • Crab Clan
        • Crane Clan
        • Dragon Clan
        • Lion Clan
        • Phoenix Clan
        • Scorpion Clan
        • Unicorn Clan
    • Inflicting Actions
    • The Influence Game >
      • Creating a Court
      • What is Influence
      • Court Sequences and Events
      • Earning Influence
      • Spending Influence >
        • Rendezvous
        • Favors
      • Sample Courts
    • Mass Battles for Small Groups >
      • Armies in Conflict
      • Goals and Advantage
      • Squads >
        • Command Squads
        • Combat Squads
        • Ritual Squads
      • Skirmishes in Battle
      • Order of Battle
      • Rewards of Battle
    • Building Prosperity >
      • Forming a Community
      • Taking Responsibility
      • Prospects and Benefits
    • Shinobi Tips
    • The Game of Letters
    • Rokugani Clothing
    • Rokugani Food and Feasts
    • The Tea Ceremony >
      • An Index of Teas
    • The Language of the Fan
    • Superstitions of the Clans >
      • Shadowlands Superstitions
    • Challenge Focus Strike
  • New L5R Timeline
  • Map of Rokugan
  • The Imperial Census
  • Clan Pack Booklets
  • Fiction from the RPG
    • The Academy Library >
      • The Tao of Shinsei
      • Kakita's The Sword
      • Mirumoto Hojatsu's Niten
      • Sayings of the Ise Zume
      • Unicorn Travel Poetry
      • Crab Slang and Insults
    • Stories of the Crab from the RPG >
      • Hida's Gift
      • What Does Not Kill Me
      • Letter Addressed to Akodo Hirano
      • Research of Kuni Mokuna
      • Hida and Shinsei
      • The Beginning of Meaning
      • The Story of Osano-Wo
      • Battle of the Cresting Wave
      • Lion and Crab
    • Stories of the Crane from the RPG >
      • The Lady Doji
      • The Marriage of Doji and Kakita
      • The First Crane Thunder
      • The Legend of Daidoji Hayaku
      • The Origins of the Asahina
      • The Silver Kirin
      • A Soldier's Report
      • To Win a Heart
      • The First Hantei's Bride
      • Hiramori and Hiramichi
      • Tsume and Katogama
    • Stories of the Dragon from the RPG >
      • The Sword Path
      • The Mysterious Nature
      • Journals of Matsu Chinojo
      • From the Novel Winter
      • Togashi's Secret
    • Stories of the Lion from the RPG >
      • From the Journals of Shinjo Gaemon
      • A Treatise on the Heart of the Lion Clan
      • On a Pedestal
      • A Letter by Akodo Rujo
      • Akodo and Matsu
      • Akodo and Ikoma
      • Akodo and Kitsu
      • Akodo and Shinsei
      • The Death of Akodo
    • Stories of the Phoenix from the RPG >
      • The Measure of Mortality
      • The Journal of Ide Amu
      • Regarding the Death of Matsu Kaiki
      • Observations of Agasha Tamori
      • A Kami on his Knees
      • Shiba's Wife
      • The Lady Asako
      • Battle at Fate Gate
    • Stories of the Scorpion from the RPG >
      • The Honest Scorpion
      • From the Journal of Matsu Sanuro
      • Letters from Daidoji Kukojin to Doji Yari
      • From Kakita Ryoku’s Famous Novel Winter
      • Bayushi's Promise
      • Frog and Scorpion
      • The Betrayer
      • Scorpion Fables
      • Bayushi's Thunder
    • Stories of the Unicorn from the RPG >
      • The Lady's Heir
      • Regarding Shosuro Kenjo
      • Letters from Akodo Toturi to Matsu Kojike
      • A Ride into Darkness
      • Exodus
    • Stories of the Shadowlands from the RPG >
      • Closing Night
      • Masiko
      • Meifumado
      • The Daidoji Yari
      • Letters from the Wall
    • Stories of the Nezumi
  • Fan Fiction
    • AEG Timeline >
      • Kaori's Stories >
        • A Ghost Story from Otosan Uchi
        • A Rokugani Fairy Tale
        • A Thousand Wishes
        • Broken Wings
        • Bushido
        • For Today
        • Gekidan Boukire - The Search for Doji Shizue
        • Ill Omens
        • Little Truths
        • Reflections of Honor
        • Shadow Stolen
        • Sunset at the Sake House
        • The Victory Tribute of Daidoji Uji
        • Watching the Heavens
        • War of the Heavens
      • The Stories of Other Writers >
        • Paper Folding
        • Arrival of the Crab Clan Ambassador
        • Forbidden Knowledge
        • The Journey of the Tear
        • A Song of Infinite Sadness
        • A Letter from the Scorpion - And Response
    • Children of Kashiwa Arc >
      • Beginnings
      • A Letter to the Fox Clan & Makoto - Complete Sincerity
      • March of the Kitsune
      • Words Against the Shadow
      • A Fox in the Works >
        • Chapter 1 - A Fox in the Works
        • Chapter 2 - The Way of Things
        • Chapter 3 - Maiden's Hand
        • Chapter 4 - Three Little Riddles
        • Chapter 5 - What Dreams are These
      • I Have Known Fireflies
    • Onyx and Ivory Arc >
      • Background for the Onyx Empire >
        • The Events of Winter Court 5
        • Between Winter Court and Empire Reborn
      • Who is Doji Arami
      • Light in the Leaves
      • A Hard Road
      • Kyoumi's Stories >
        • Jealousy (A Beginnings Retelling)
        • Snowflakes
        • A Piece of Truth (A Retelling of A Fairy Tale for the Scorpion Children)
        • The Crane Wife
        • A Horror Story
        • Bright and Precious
      • Kibo's Stories >
        • A Life Offered
        • A Life Taken
        • A Life Given
        • Mirror's Edge
      • Empire Reborn Arc >
        • Birds in their Nests >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
        • The Banner of the Shogun
        • School Days >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
        • Chasing the Wind >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
        • Ditched >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
          • Chapter 13
          • Chapter 14
          • Chapter 15
          • Chapter 16
          • Chapter 17
          • Chapter 18
          • Chapter 19
          • Chapter 20
          • Chapter 21
          • Chapter 22
          • Chapter 23
          • Chapter 24
          • Chapter 25
          • Chapter 26
        • Duty of War >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
          • Chapter 13
          • Chapter 14
          • Chapter 15
          • Chapter 16
          • Chapter 17
          • Chapter 18
    • FFG Timeline >
      • The Lady's Last Journey
      • The Rabbit and the Moon
      • The Enlightenment of Fish
      • Tales of Golden Petal Village >
        • The Story Begins
        • The Emperor's Road
        • A Summer Squall
        • Bitter Steel
        • The Storm-Tossed Cassia
      • Postcards from Otosan Uchi >
        • Postcards from Otosan Uchi - Classes
        • Postcards from Otosan Uchi-Summer Break
        • Postcards from Otosan Uchi-Independent Study
        • Postcards from Otosan Uchi-Practicum
        • Postcards from Otosan Uchi-Post Graduate Work
      • 2020 Clan Letters
    • Clan Wars: The Storm >
      • Storm Rising
      • Storm Breaking
      • Calls the Lightening >
        • The Fires of Otosan Uchi
        • The Iron Citadel
        • The Battle of Beiden Pass
        • Flight of the Crane
        • A Higher Cause
        • Fire and Smoke
        • Lost Souls
        • The Battle of Asahina Fields
        • A Flash of Lightening
        • The Day of Thunder
      • Calls the Lightening - Full
    • Stories from the Jesters >
      • Winter Warfare
      • Toturi and Mikio
      • Reju's Return
      • Careful Planning
      • A Political Water Conflict
      • The Last Kenshinzen in Kyuden Kakita
      • Commencement Speech
    • 1000 Years of Darkness >
      • 1000 Years of Darkness - Go Not Gently
    • Empire of the Emerald Stars >
      • Mirumoto Gunslinger School
      • Dove Clan
      • Shimazu Family
      • Khoshuud Family
      • Kakita Monk School
      • Shinwa - Space Ronin >
        • Benjiro's End
        • The Field of Dreams
        • Catching Dragonflies
        • The Lantern Arc >
          • A Plea from the Lantern
          • The Shinjo Shipyards: Recruiting
          • Flyby the Lantern
          • Gennai's Garden: The Aftermath
          • Gennai's Garden: Late Night at the Hotel
      • Called Away
      • Hope is a Butterfly
  • Rokugan Mixology
    • Crab Mixology
    • Crane Mixology
    • Dragon Mixology
    • Lion Mixology
    • Phoenix Mixology
    • Scorpion Mixology
    • Unicorn Mixology
    • Others Mixology
  • Renaming the Gods
  • Home
  • BLOG
  • RPG Tools
    • 5th Edition L5R RPG Official Errata
    • List of 5E Schools
    • 5th Edition Opportunity Table
    • Demeanors Table
    • NPC Abilities Table
    • Running an Intrigue
    • Kakita Artisan School
    • Of Dojos and Study >
      • The Kakita Academy
      • Other Clan Traditions
    • Rokugan Local Governance >
      • The Samurai Family >
        • Servants
        • The Samurai House
      • Of Koku: Samurai Economics >
        • Demographics
      • The Structure of a Village >
        • A Typical Village
        • Ashigaru and Levies
      • The Development of Cities >
        • The Layout of the City
      • The Transition to War
      • Courtiers with no Court
      • Clan Variations >
        • Crab Clan
        • Crane Clan
        • Dragon Clan
        • Lion Clan
        • Phoenix Clan
        • Scorpion Clan
        • Unicorn Clan
    • Inflicting Actions
    • The Influence Game >
      • Creating a Court
      • What is Influence
      • Court Sequences and Events
      • Earning Influence
      • Spending Influence >
        • Rendezvous
        • Favors
      • Sample Courts
    • Mass Battles for Small Groups >
      • Armies in Conflict
      • Goals and Advantage
      • Squads >
        • Command Squads
        • Combat Squads
        • Ritual Squads
      • Skirmishes in Battle
      • Order of Battle
      • Rewards of Battle
    • Building Prosperity >
      • Forming a Community
      • Taking Responsibility
      • Prospects and Benefits
    • Shinobi Tips
    • The Game of Letters
    • Rokugani Clothing
    • Rokugani Food and Feasts
    • The Tea Ceremony >
      • An Index of Teas
    • The Language of the Fan
    • Superstitions of the Clans >
      • Shadowlands Superstitions
    • Challenge Focus Strike
  • New L5R Timeline
  • Map of Rokugan
  • The Imperial Census
  • Clan Pack Booklets
  • Fiction from the RPG
    • The Academy Library >
      • The Tao of Shinsei
      • Kakita's The Sword
      • Mirumoto Hojatsu's Niten
      • Sayings of the Ise Zume
      • Unicorn Travel Poetry
      • Crab Slang and Insults
    • Stories of the Crab from the RPG >
      • Hida's Gift
      • What Does Not Kill Me
      • Letter Addressed to Akodo Hirano
      • Research of Kuni Mokuna
      • Hida and Shinsei
      • The Beginning of Meaning
      • The Story of Osano-Wo
      • Battle of the Cresting Wave
      • Lion and Crab
    • Stories of the Crane from the RPG >
      • The Lady Doji
      • The Marriage of Doji and Kakita
      • The First Crane Thunder
      • The Legend of Daidoji Hayaku
      • The Origins of the Asahina
      • The Silver Kirin
      • A Soldier's Report
      • To Win a Heart
      • The First Hantei's Bride
      • Hiramori and Hiramichi
      • Tsume and Katogama
    • Stories of the Dragon from the RPG >
      • The Sword Path
      • The Mysterious Nature
      • Journals of Matsu Chinojo
      • From the Novel Winter
      • Togashi's Secret
    • Stories of the Lion from the RPG >
      • From the Journals of Shinjo Gaemon
      • A Treatise on the Heart of the Lion Clan
      • On a Pedestal
      • A Letter by Akodo Rujo
      • Akodo and Matsu
      • Akodo and Ikoma
      • Akodo and Kitsu
      • Akodo and Shinsei
      • The Death of Akodo
    • Stories of the Phoenix from the RPG >
      • The Measure of Mortality
      • The Journal of Ide Amu
      • Regarding the Death of Matsu Kaiki
      • Observations of Agasha Tamori
      • A Kami on his Knees
      • Shiba's Wife
      • The Lady Asako
      • Battle at Fate Gate
    • Stories of the Scorpion from the RPG >
      • The Honest Scorpion
      • From the Journal of Matsu Sanuro
      • Letters from Daidoji Kukojin to Doji Yari
      • From Kakita Ryoku’s Famous Novel Winter
      • Bayushi's Promise
      • Frog and Scorpion
      • The Betrayer
      • Scorpion Fables
      • Bayushi's Thunder
    • Stories of the Unicorn from the RPG >
      • The Lady's Heir
      • Regarding Shosuro Kenjo
      • Letters from Akodo Toturi to Matsu Kojike
      • A Ride into Darkness
      • Exodus
    • Stories of the Shadowlands from the RPG >
      • Closing Night
      • Masiko
      • Meifumado
      • The Daidoji Yari
      • Letters from the Wall
    • Stories of the Nezumi
  • Fan Fiction
    • AEG Timeline >
      • Kaori's Stories >
        • A Ghost Story from Otosan Uchi
        • A Rokugani Fairy Tale
        • A Thousand Wishes
        • Broken Wings
        • Bushido
        • For Today
        • Gekidan Boukire - The Search for Doji Shizue
        • Ill Omens
        • Little Truths
        • Reflections of Honor
        • Shadow Stolen
        • Sunset at the Sake House
        • The Victory Tribute of Daidoji Uji
        • Watching the Heavens
        • War of the Heavens
      • The Stories of Other Writers >
        • Paper Folding
        • Arrival of the Crab Clan Ambassador
        • Forbidden Knowledge
        • The Journey of the Tear
        • A Song of Infinite Sadness
        • A Letter from the Scorpion - And Response
    • Children of Kashiwa Arc >
      • Beginnings
      • A Letter to the Fox Clan & Makoto - Complete Sincerity
      • March of the Kitsune
      • Words Against the Shadow
      • A Fox in the Works >
        • Chapter 1 - A Fox in the Works
        • Chapter 2 - The Way of Things
        • Chapter 3 - Maiden's Hand
        • Chapter 4 - Three Little Riddles
        • Chapter 5 - What Dreams are These
      • I Have Known Fireflies
    • Onyx and Ivory Arc >
      • Background for the Onyx Empire >
        • The Events of Winter Court 5
        • Between Winter Court and Empire Reborn
      • Who is Doji Arami
      • Light in the Leaves
      • A Hard Road
      • Kyoumi's Stories >
        • Jealousy (A Beginnings Retelling)
        • Snowflakes
        • A Piece of Truth (A Retelling of A Fairy Tale for the Scorpion Children)
        • The Crane Wife
        • A Horror Story
        • Bright and Precious
      • Kibo's Stories >
        • A Life Offered
        • A Life Taken
        • A Life Given
        • Mirror's Edge
      • Empire Reborn Arc >
        • Birds in their Nests >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
        • The Banner of the Shogun
        • School Days >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
        • Chasing the Wind >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
        • Ditched >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
          • Chapter 13
          • Chapter 14
          • Chapter 15
          • Chapter 16
          • Chapter 17
          • Chapter 18
          • Chapter 19
          • Chapter 20
          • Chapter 21
          • Chapter 22
          • Chapter 23
          • Chapter 24
          • Chapter 25
          • Chapter 26
        • Duty of War >
          • Chapter 1
          • Chapter 2
          • Chapter 3
          • Chapter 4
          • Chapter 5
          • Chapter 6
          • Chapter 7
          • Chapter 8
          • Chapter 9
          • Chapter 10
          • Chapter 11
          • Chapter 12
          • Chapter 13
          • Chapter 14
          • Chapter 15
          • Chapter 16
          • Chapter 17
          • Chapter 18
    • FFG Timeline >
      • The Lady's Last Journey
      • The Rabbit and the Moon
      • The Enlightenment of Fish
      • Tales of Golden Petal Village >
        • The Story Begins
        • The Emperor's Road
        • A Summer Squall
        • Bitter Steel
        • The Storm-Tossed Cassia
      • Postcards from Otosan Uchi >
        • Postcards from Otosan Uchi - Classes
        • Postcards from Otosan Uchi-Summer Break
        • Postcards from Otosan Uchi-Independent Study
        • Postcards from Otosan Uchi-Practicum
        • Postcards from Otosan Uchi-Post Graduate Work
      • 2020 Clan Letters
    • Clan Wars: The Storm >
      • Storm Rising
      • Storm Breaking
      • Calls the Lightening >
        • The Fires of Otosan Uchi
        • The Iron Citadel
        • The Battle of Beiden Pass
        • Flight of the Crane
        • A Higher Cause
        • Fire and Smoke
        • Lost Souls
        • The Battle of Asahina Fields
        • A Flash of Lightening
        • The Day of Thunder
      • Calls the Lightening - Full
    • Stories from the Jesters >
      • Winter Warfare
      • Toturi and Mikio
      • Reju's Return
      • Careful Planning
      • A Political Water Conflict
      • The Last Kenshinzen in Kyuden Kakita
      • Commencement Speech
    • 1000 Years of Darkness >
      • 1000 Years of Darkness - Go Not Gently
    • Empire of the Emerald Stars >
      • Mirumoto Gunslinger School
      • Dove Clan
      • Shimazu Family
      • Khoshuud Family
      • Kakita Monk School
      • Shinwa - Space Ronin >
        • Benjiro's End
        • The Field of Dreams
        • Catching Dragonflies
        • The Lantern Arc >
          • A Plea from the Lantern
          • The Shinjo Shipyards: Recruiting
          • Flyby the Lantern
          • Gennai's Garden: The Aftermath
          • Gennai's Garden: Late Night at the Hotel
      • Called Away
      • Hope is a Butterfly
  • Rokugan Mixology
    • Crab Mixology
    • Crane Mixology
    • Dragon Mixology
    • Lion Mixology
    • Phoenix Mixology
    • Scorpion Mixology
    • Unicorn Mixology
    • Others Mixology
  • Renaming the Gods
The Winter Garden Of The Kakita

5Th Edition Opportunity Table

This table is created to allow players and GMs to find all the ways Opportunities can be used associated with each type of action for 5th Edition Legend of the Five Rings. Where possible, instructions from the RPG Manual are included to clarify how actions are to be used and relevant rules.
The current version covers the 5th Edition Core Rule Book, Emerald Empire, Shadowlands, Courts of Stone, Path of Waves, Celestial Realms, and Fields of Victory.
General
Type of Action
Air
Precision, Stealth, Subtlety, Trickery, Detail, Emotion
Earth
Caution, Calm, Thoroughness, Memory, Defense
Fire
Creativity, Intimidation, Attention, Motivation, Insight, Absence
Water
Efficiency, Flexibility, Friendliness, Environmental awareness
Void
Instinct, Inscrutability, Mystery, the Supernatural
Artisan
Refine
Restore
Invent
Adapt
Attune
Scholar
Analyze
Recall
Theorize
Survey
Sense
Social
Trick
Reason
Incite
Charm
Enlighten
Trade
Con
Produce
Innovate
Exchange
Subsist
Martial
Feint
Withstand
Overwhelm
Shift
Sacrifice
Invocation
Kaze
Tsuchi
Hitsu
Mizu
Inversions
In Skirmishes
 
Air
Earth
Fire
Water
Void
On Initiative
Graceful
Rooted
Aggressive
Flexible
Uncommitted
On Strike
Feint
Withstand
Overwhelm
Shift
Sacrifice
On Guard
Graceful
Rooted
Aggressive
Flexible
Uncommitted
On Movement
Acrobatically
Carefully
Heedlessly
Expediently
Instinctively
On Challenge
Trick
Reason
Incite
Charm
Enlighten
Skirmish Invocations
Kaze
Tsuchi
Hitsu
Mizu
Inversions
On Resist Critical
Avoid
Endure
Resist
Adapt
Survive
Skirmish Actions with no check:
Assist - Attack, Intrigue, and Support action: Help one other character at range 0–2 with their next action.  If the GM accepts your suggestion, provide assistance (see page 26) on the chosen character’s next action check.
Calming Breath - Support action: If strife is greater than half your composure, remove 1 strife. If fatigue is greater than half your endurance, remove 1 fatigue.
Prepare Item - Support action: Prepare one item for use, ready a weapon in a grip of your choice, or stow an item.
Wait - Attack, Scheme, and Support action: Declare a non-Movement action you will perform after the occurrence of a specified event before the end of the round. After the specified event occurs before the end of the round, perform the action. You must still use the ring matching your stance for this action. If the specified event does not occur this round, perform one action of your choice (other than Wait) at the end of the round.
To recover from a Condition or a Terrain, see In Conditions and Terrains
For Unique Action checks including checks generated from unspecified Techniques, see General

In Intrigues
 
Air
Earth
Fire
Water
Void
On Intrigue Initiative
Graceful
Rooted
Aggressive
Flexible
Uncommitted
Persuade
Trick
Reason
Incite
Charm
Enlighten
Observe
Analyze
Recall
Theorize
Survey
Sense
Intrigue Invocations
Kaze
Tsuchi
Hitsu
Mizu
 Inversions 
Intrigue Actions with no check:
Assist - Attack, Intrigue, and Support action: Help one other character at range 0–2 with their next action.  If the GM accepts your suggestion, provide assistance (see page 26) on the chosen character’s next action check.
Calming Breath - Support action: If strife is greater than half your composure, remove 1 strife. If fatigue is greater than half your endurance, remove 1 fatigue.
To recover from a Condition or a Terrain, see In Conditions and Terrains
For Unique Action checks including checks generated from unspecified Techniques, see General

In Duels
 
Air
Earth
Fire
Water
Void
On Initiative
Graceful
Rooted
Aggressive
Flexible
Uncommitted
On Strike
Feint
Withstand
Overwhelm
Shift
Sacrifice
On Resist Critical
Avoid
Endure
Resist
Adapt
Survive
Duel Actions with no check:
Calming Breath - Support action: If strife is greater than half your composure, remove 1 strife. If fatigue is greater than half your endurance, remove 1 fatigue.
Center - Void Stance Only Support action: Name a skill.  Roll a number of Skill dice up to your ranks in that skill and reserve any number of those dice. On your next check with the chosen skill (or with the Center action) this scene, after rolling dice, you may replace any number of rolled dice with the reserved dice (set to the results they were showing when reserved). You cannot reserve a number of dice greater than your ranks in the skill.
Predict - Attack, Scheme, and Support action: Secretly select Air, Earth, Fire, or Water and record it. The next time your opponent chooses their stance, reveal your selection; if it matches the stance they chose, your opponent receives 4 strife and must choose a different stance. This effect persists until the end of your next turn.

Prepare Item - Support action: Prepare one item for use, ready a weapon in a grip of your choice, or stow an item.
Wait - Attack, Scheme, and Support action: Declare a non-Movement action you will perform after the occurrence of a specified event before the end of the round. After the specified event occurs before the end of the round, perform the action. You must still use the ring matching your stance for this action. If the specified event does not occur this round, perform one action of your choice (other than Wait) at the end of the round.
To recover from a Condition or a Terrain, see In Conditions and Terrains
For Unique Action checks including checks generated from unspecified Techniques, see General
In Mass Battles
Air
Earth
Fire
Water
Void
On Initiative
Evasive
Entrenched
Charging
Maneuverable
Formless
Assault
Feint
Withstand
Overwhelm
Shift
Sacrifice
Challenge
Trick
Reason
Incite
Charm
Enlighten
Rally
Trick
Reason
Incite
Charm
Enlighten
Reinforce
False Army
Entrenchments
Hazardous Barriers
Flexible Barricades
Silent Running
March
Evasively
Defensively
Heedlessly
Efficiently
Desperately
Resist Battle Fatigue
Trick
Reason
Incite
Charm
Enlighten
Marshaling an Army
Without Notice
For Duty
For Passion
For Money
In The Future
Maintaining an Army
Trick
Reason
Incite
Charm
Enlighten
Dispersing an Army
Disperse
--
--
--
--
​Taking Hostages
Negotiate
--
--
--
--
Battle Actions with No Check:
Retreat - As an action, a character can also retreat from a mass battle. A character must forfeit 10 honor to do so, and they must also forfeit 10 glory if anyone else knows that they willingly retreated. Additionally, if they leave their cohort leaderless, the army suffers 10 panic. If a character is ordered to retreat by their lord, they must stake 10 honor and 10 glory on completing whatever other task their lord has given them to accomplish instead of staying to fight.

In Downtime
 
Air
Earth
Fire
Water
Void
During Downtime
Elusive
Solid
Creative
Adaptable
Spiritual
For Healing
Recognizing symptoms and CPR
Stanching blood loss
Treating unknown ailments
First Aid and Treatment
Treating Spiritual Ailments
Preparing Invocations
Kaze
Tsuchi
Hitsu
Mizu
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In Conditions and Terrains
 
Air
Earth
Fire
Water
Void
In Defiled Terrain / Afflicted
Afflicted Air
Afflicted Earth
Afflicted Fire
Afflicted Water
Afflicted Void
Bleeding
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Staunch Bleeding
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--
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Burning
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--
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Extinguish
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Dying
Deliver CPR
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Enraged
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--
--
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Calm
Falling
Fall Gracefully
Fall Heavily
Fall Quickly
Fall Smoothly
Fall Metaphysically
Intoxicated
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Sober Up
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Suffocating
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Cheat Death
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Wounded
Wounded Face
Wounded Torso
Wounded Arm
Wounded Leg
Wounded Head
Conditions that can be Recovered from with No Check:
Compromised: They cannot keep dice containing Strife symbols (to a possible minimum of 0 kept dice) and their vigilance counts as 1. Removed When: Their strife is reduced to a value lower than or equal to their composure.
Dazed: Increases the TN of their Attack and Scheme action checks by 2. Removed When: At the end of their turn, if they did not perform an Attack or Scheme action.
Disoriented: Increases the TN of their Movement and Support action checks by 2. Removed When: At the end of their turn, if they did not perform a Movement or Support action.
Exhausted: They do not remove fatigue and strife at the end of each scene as normal. Removed When: After sleeping for six or more hours
Immobilized: They cannot perform Movement actions or otherwise reposition themself during their turn, and cannot select a different stance during their turn. Removed When: At the end of their turn, if they did not perform a Movement action this turn.
Incapacitated: They cannot perform actions that require checks and cannot defend against damage. If they suffer a critical strike, they suffer the Unconscious condition in addition to any other effects. Removed When: Their fatigue is reduced to a value lower than or equal to their endurance.
Prone: They can move a maximum of 1 range band during their turn. At the GM’s discretion, they are harder to spot at a distance or hit with ranged attack checks (increasing relevant TNs by 1). Removed When: At the end of their turn, if the character did not perform a Movement action.
Silenced: Increases the TN of their Scheme action checks and checks to activate invocations, mahō, and shūji by 3. Removed When: At the end of the character’s turn, if they did not perform an Scheme action or make a check requiring speech.
Unconscious: They cannot move, talk, perform actions, or defend against damage. They can make checks to resist effects. The severity of any critical strike they suffer is increased by 10.  Removed When: They spend 1 Void Point to awaken immediately. Unless also incapacitated, they wake up if they hear a loud noise, suffer harm, or otherwise experience something that would normally wake someone. They also generally awaken after several hours.

Terrain Conditions that apply with No Check
Within Dangerous Terrain:  Suffer physical damage equal to the Strife symbols on their kept dice.
Within Entangling Terrain: Increase the TN of all their checks to move and for Movement actions by 2.
Within Hallowed Terrain: Reduce the TN of their Meditation and Theology checks using this terrain's specified ring or rings by 1. Tainted beings increase the TN of their checks to resist effects by 1, or 2 if they are using the specified ring.
Within Imbalanced Terrain:  Increase the TN of their Meditation and Theology checks using this terrain’s specified ring by 1. Otherworldly beings increase the TN of their checks to resist effects by 1, or 2 if they are using the specified ring.
Within Obscuring Terrain:  Increase the TN of all Attack checks targeting characters within Obscuring terrain by 1.
A character within Obscuring terrain generally cannot see beyond range 2 of their current position into the Obscuring terrain (though they can generally see out of it, if they are within range 2 of an edge). A character outside of Obscuring terrain cannot see into it beyond range 2 of the edge.

Within Confining Terrain:  On check to strike with a weapon or activate a technique with a maximum range of 2 or higher, increase TN by 2.
In Mass Battle, other cohorts cannot move into the same area of terrain/pass through the same area of terrain.

Within Elevated Terrain:  Reduce TN of Martial Arts [Ranged] checks targeting characters outside of Elevated terrain by 1 (to a minimum of 1). Also may extend to  invocations at GM discretion.
Within Open Terrain:  Reduce TN of Movement action checks by 1 (to a minimum of 1).
Within Recessed Terrain:  TN of Martial Arts [Ranged] attacks against characters in Recessed Terrain is reduced by 1 (to a minimum of 1). Also may extend to  invocations at GM discretion.

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