Initiative is TN 1 Sentiment check. If you succeed add + bonus successes to their total initiative.
You remain flexible, ready to adapt as the situation demands, seize chances as they arise, or turn your opposition’s force against them.
After you have rolled initiative in the Water Stance: During your turn, you may perform one additional action that does not require a check. This action cannot share a type with another action you perform this turn.
You remain flexible, ready to adapt as the situation demands, seize chances as they arise, or turn your opposition’s force against them.
After you have rolled initiative in the Water Stance: During your turn, you may perform one additional action that does not require a check. This action cannot share a type with another action you perform this turn.
Details
A character’s initiative value is based on their state of preparedness when the conflict began.
For an Intrigue, each character makes a TN 1 Sentiment check not just to listen, but to politely probe other characters’ strengths, weaknesses, and perhaps most importantly, objectives.
Then, if the character succeeded on their Initiative check, they add 1 to their base initiative value, plus an additional amount equal to their bonus successes.
In an intrigue, characters each take one turn when they see fit, unless two or more characters wish to act simultaneously. In that case, the character with the highest initiative acts first, followed by the next highest, and so on. However, because propriety is vitally important in Rokugan, a character must forfeit 1 honor and 1 glory to preempt one or more characters of higher status in this way.
Characters act in descending order of initiative value for the scene. If two or more characters tie for initiative, the character with the lowest honor acts first, and then the other tied characters act in ascending order of honor.
Combatants joining an intrigue late make an initiative check as normal.
- If the character was ready for the conflict, their base initiative value is their focus attribute.
- If the character was unprepared (such as when surprised), their base initiative value is their vigilance attribute.
For an Intrigue, each character makes a TN 1 Sentiment check not just to listen, but to politely probe other characters’ strengths, weaknesses, and perhaps most importantly, objectives.
Then, if the character succeeded on their Initiative check, they add 1 to their base initiative value, plus an additional amount equal to their bonus successes.
In an intrigue, characters each take one turn when they see fit, unless two or more characters wish to act simultaneously. In that case, the character with the highest initiative acts first, followed by the next highest, and so on. However, because propriety is vitally important in Rokugan, a character must forfeit 1 honor and 1 glory to preempt one or more characters of higher status in this way.
Characters act in descending order of initiative value for the scene. If two or more characters tie for initiative, the character with the lowest honor acts first, and then the other tied characters act in ascending order of honor.
Combatants joining an intrigue late make an initiative check as normal.
Opportunity Uses |
|
* |
On an initiative check, assess the qualities of all terrain in the scene. |
* |
Remove 1 fatigue. |
Opportunity Uses |
|
* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
*+ |
Remove 1 strife you gained from this check per * spent this way. |
** |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Remove 2 strife from yourself. |
*+ |
Perform the task efficiently, completing it more quickly or saving supplies. Extra * further reduces the time or materials expended. |
** |
Spot an interesting physical detail present in your environment not directly related to your check. At the GM’s discretion, you may establish a piece of terrain or a mundane object nearby. |
Water Initiative Opportunities
Tactical Assessment (Rank 2 Kata)
Activation: When you make an Initiative (Water) check:
* Choose a piece of terrain in the scene. Until the start of your first turn, it counts as having the Obscuring quality for Attack action checks targeting you and your allies.
* Choose a piece of terrain in the scene. Until the start of your first turn, it counts as having the Obscuring quality for Attack action checks targeting you and your allies.
Special Circumstance Opportunities
In Shadowlands
**+ By luck or careful scavenging, you are able to find a useful item not yet corrupted by the Shadowlands. Such items have a maximum rarity of 3, plus 1 for each additional ** spent. The GM should modify this depending on the exact nature of the item as well.
Against Tainted Threats
* You adapt yourself to better fight the corrupted power before you. Once before the end of current the game session you may either reduce the TN of a check to resist a Tainted power, such as a mahō technique, assailing you by 1 or increase the TN of another character’s check to target or affect you with such a power by 1.
While Tainted
** You briefly become fluid in mind or body, shaking off disorientation or even injury. You remove one of the following conditions: Dazed, Disoriented, Immobilized, Intoxicated, Lightly Wounded, or Prone.
In Negotiations
** You break the tension with a well-timed joke or clever comment. You may ask one personal question of a character in the scene with a different social objective. The question must be unrelated to the subject of the negotiations. If the character answers honestly, they gain 1 momentum point toward their current objective and may ask you a personal question in turn. If they do, you gain 1 momentum point toward your current objective.
In Romance
** Your interaction is pleasant enough that your intended, not you, suggests another meeting within the next day or two. They offer you several options for the next time you and they spend personal time together; choose whichever you like the best, and don’t be late.
In Espionage
* You observe a clue or hint that indicates to you that information about your target or goal might also be found elsewhere. The GM reveals another viable avenue for espionage on the same subject, unrelated to your current operation.