As a Support action, you may make a TN 1 Command check to regoup. If you succeed, your army removes 1 panic + 1 per bonus success.
In the Air Stance: Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.
In the Air Stance: Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.
Details
Description: You command your troops to regroup and support an allied contingent.
Activation: As a Support action, as Leader you may make a TN 1 Command check targeting one friendly leader’s cohort.
Effects: If you succeed, your army removes 1 panic, plus 1 additional panic per bonus success. If you succeed or fail, the target counts as having your assistance on their next check before the end of the scene.
If a character making a check receives assistance from one or more others, the character making the check rolls one additional skill dice per assisting character who has 1 or more ranks of the skill in use, and one additional ring dice per assisting character who has 0 ranks in the skill in use.
Activation: As a Support action, as Leader you may make a TN 1 Command check targeting one friendly leader’s cohort.
Effects: If you succeed, your army removes 1 panic, plus 1 additional panic per bonus success. If you succeed or fail, the target counts as having your assistance on their next check before the end of the scene.
If a character making a check receives assistance from one or more others, the character making the check rolls one additional skill dice per assisting character who has 1 or more ranks of the skill in use, and one additional ring dice per assisting character who has 0 ranks in the skill in use.
Opportunity Uses |
|
* |
Learn if the honor, glory, or status attribute of a character in the scene is higher, lower, or equal to yours. |
* + |
Choose an allied leader other than yourself. Reduce the TN of that leader's next check for a Scheme action by 1 per * spent this way. This persists until the end of the scene. |
* * |
Choose a leader in a fortification. That leader's cohort loses the benefits of the fortification until the beginning of your next turn. |
Opportunity Uses |
|
* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
* + |
Remove 1 strife you gained from this check per * spent this way. |
* * |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Learn another character in the scene’s demeanor (if an NPC) and current strife. |
* + |
Act subtly to attract minimal attention in your efforts. Extra * makes the attempt even subtler. |
* * |
Notice an interesting detail about a character in the scene, such as an advantage or disadvantage. At the GM’s discretion, you may establish a new detail for an NPC. |
Rally Shuji Opportunities
Cadence (Rank 1 Shuji)
Activation: When you make a Social skill (Air) check:
* Convey a secret message that alters the meaning of what you are saying outwardly (or has nothing to do with it at all) to one character observing you who possesses this technique
* * Convey a secret message that alters the meaning of what you are saying outwardly (or has nothing to do with it at all) to one character observing you who does not possess this technique.
* Convey a secret message that alters the meaning of what you are saying outwardly (or has nothing to do with it at all) to one character observing you who possesses this technique
* * Convey a secret message that alters the meaning of what you are saying outwardly (or has nothing to do with it at all) to one character observing you who does not possess this technique.
Special Circumstance Opportunities
In Shadowlands
*+ You detect a subtle sign in your environment that lets you get your bearings, such as a stream that runs slightly less Tainted than the environment around it or the growths on the twisted trees that point toward the Festering Pit. This landmark helps guide you for one scene, plus one additional scene in the Shadowlands per * spent this way
Against Tainted Threats
** Confronted with the horrors of the Taint, you remain alert and able to discern a weakness in your foe. Reduce the TN of your next check made to oppose or harm a Tainted character by 1, as you examine the threat before you and formulate an appropriate response.
While Tainted
** Your newfound cunning is able to redirect attention away from you, potentially concealing your Tainted nature or letting you avoid scrutiny. The TN of the next check made to scrutinize you or your actions is increased by 1.