In the seventh and later rounds of combat, each Commander makes a TN 4 Command check. On failure, the armies suffer 10 Panic + shortfall.
In the Fire Stance: When you succeed on a check, you count as having one additional bonus success for each Strife symbol on your kept dice.
In the Fire Stance: When you succeed on a check, you count as having one additional bonus success for each Strife symbol on your kept dice.
Details
During Phase 1 of the seventh round of a mass battle and in each subsequent round, each army’s commander must make a TN 4 Command check to control their beleaguered forces. If the commander fails, the army suffers 10 panic, plus panic equal to the commander’s shortfall.
Morale Collapse: If an army’s panic exceeds its discipline, the army breaks apart. Each PC and adversary NPC can escape in the confusion.
Morale Collapse: If an army’s panic exceeds its discipline, the army breaks apart. Each PC and adversary NPC can escape in the confusion.
Opportunity Uses |
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* |
Reduce the TN of the next Social check another character makes before the end of the scene by 1. |
Opportunity Uses |
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* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
* + |
Remove 1 strife you gained from this check per * spent this way. |
* * |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Inflame another character in the scene with your presence, causing them to receive 2 strife. |
* + |
Perform the task in a flashy way, drawing attention to yourself. Extra * attracts even more notice. |
* * |
Notice something missing or out of place in the vicinity that is not directly related to the task. At the GM’s discretion, you may establish an absence, such as a lack of shoes outside indicating the occupant’s absence. |
Resist Battle Fatigue Shuji Opportunities
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None
Special Circumstance Opportunities
In Shadowlands
*+ You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per * you spend this way reduces their next TN to resist physical hardship or the influence of the Shadowlands by 1.
Against Tainted Threats
*+ The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every ** spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.
While Tainted
** The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept Ring Dice showing a Strife result to the next Martial Arts check you make. This effect persists until the start of their next turn.