Damage from falling is based on Range Bands fallen. A TN 3 Fitness check reduces range bands by 1+bonus successes.
Details
Description: A Character is Falling and will receive other impacts due to falling.
Effects: The length of a fall is measured in range bands, and the number of range bands a character falls determines the ill effects they suffer. When a character lands, they must resist with a TN 3 Fitness (Air 1, Earth 5) check; if they succeed, the character reduces the number of range bands they count as having fallen by 1 plus their bonus successes (to a minimum of a Range 0 fall).
Effects: The length of a fall is measured in range bands, and the number of range bands a character falls determines the ill effects they suffer. When a character lands, they must resist with a TN 3 Fitness (Air 1, Earth 5) check; if they succeed, the character reduces the number of range bands they count as having fallen by 1 plus their bonus successes (to a minimum of a Range 0 fall).
Severity |
Description |
Range 0 |
The character suffers the Disoriented condition. |
Range 1 |
The character suffers 4 physical damage and the Disoriented condition. |
Range 2 |
The character suffers 8 physical damage and the Prone and Disoriented conditions. |
Range 3 |
The character suffers 12 physical damage and the Prone and Unconscious conditions. |
Range 4 |
The character suffers a critical strike with severity 10 and the Prone and Unconscious conditions. |
Range 5 |
The character suffers a critical strike with severity 16 and the Prone and Unconscious conditions. |
Range 6 |
The character suffers a critical strike with severity 18 and the Prone and Unconscious conditions. |
Opportunity Uses |
|
* |
Remove 1 fatigue. |
Opportunity Uses |
|
* + |
Remove 1 strife you gained from this check per * spent this way. |
* |
Remove 2 strife from yourself. |
Special Circumstance Opportunities
In Shadowlands
**+ By luck or careful scavenging, you are able to find a useful item not yet corrupted by the Shadowlands. Such items have a maximum rarity of 3, plus 1 for each additional ** spent. The GM should modify this depending on the exact nature of the item as well.
In Shadowlands Against Tainted Threats
* You adapt yourself to better fight the corrupted power before you. Once before the end of current the game session you may either reduce the TN of a check to resist a Tainted power, such as a mahō technique, assailing you by 1 or increase the TN of another character’s check to target or affect you with such a power by 1.
While Tainted
** You briefly become fluid in mind or body, shaking off disorientation or even injury. You remove one of the following conditions: Dazed, Disoriented, Immobilized, Intoxicated, Lightly Wounded, or Prone.