A Burning Character suffers 3 strife and 3 physical damage after performing any action. It is a TN 2 Fitness (Water) check to remove.
Details
Description: The character is ablaze.
Effects: After a Burning character performing an action, the character suffers 3 strife and 3 physical damage that ignores their resistance. The severity of critical strikes caused by this damage is 5. Each critical strike a character suffers this way beyond the first before the condition is removed has its severity increased by 5.
Removed When: A character may attempt to smother flames consuming them or another character at range 0–1 by making a TN 2 Fitness (Water) check as a Movement and Support action; if they succeed, they remove the Burning condition.as a Movement and Support action; if they succeed, they remove the Burning condition.
Effects: After a Burning character performing an action, the character suffers 3 strife and 3 physical damage that ignores their resistance. The severity of critical strikes caused by this damage is 5. Each critical strike a character suffers this way beyond the first before the condition is removed has its severity increased by 5.
Removed When: A character may attempt to smother flames consuming them or another character at range 0–1 by making a TN 2 Fitness (Water) check as a Movement and Support action; if they succeed, they remove the Burning condition.as a Movement and Support action; if they succeed, they remove the Burning condition.
Opportunity Uses |
|
* |
Remove 1 fatigue. |
Opportunity Uses |
|
* + |
Remove 1 strife you gained from this check per * spent this way. |
* |
Remove 2 strife from yourself. |
Special Circumstance Opportunities
In Shadowlands
**+ By luck or careful scavenging, you are able to find a useful item not yet corrupted by the Shadowlands. Such items have a maximum rarity of 3, plus 1 for each additional ** spent. The GM should modify this depending on the exact nature of the item as well.
Against Tainted Threats
* You adapt yourself to better fight the corrupted power before you. Once before the end of current the game session you may either reduce the TN of a check to resist a Tainted power, such as a mahō technique, assailing you by 1 or increase the TN of another character’s check to target or affect you with such a power by 1.
While Tainted
** You briefly become fluid in mind or body, shaking off disorientation or even injury. You remove one of the following conditions: Dazed, Disoriented, Immobilized, Intoxicated, Lightly Wounded, or Prone.