Once during their turn, before or after performing an action, a character may move 1 range band. Note that moving this way is not an action. A character may also move one range band with a Maneuver Action. If they choose, they may make a TN 2 Fitness check to move two range bands, plus one additional range band per two bonus successes.
In the Void Stance: You do not receive strife from Strife symbols on your kept dice. You can still receive strife from other sources.
In the Void Stance: You do not receive strife from Strife symbols on your kept dice. You can still receive strife from other sources.
Details
The Void approach to a Martial skill is formless, and it gives away no information. Maneuvering using Water allows the Character to:
Range Bands
o. Touch (1-2 feet)
- Move instinctively.
- Move without regard for their own life.
Range Bands
o. Touch (1-2 feet)
- Sword (1-2 yards)
- Speer (3-4 yards)
- Throw (5-10 yards)
- Bow (11-100 yards)
- Volley (100+ yards)
- Sight (more than a few hundred yards)
Opportunity Uses |
|
* |
During the next Attack action check you make before the end of your next turn, ignore one terrain quality (see page 267) of your choice. |
* + |
During a Support action check, increase your Initiative value by 1 per * spent this way. This is for the whole conflict, not just this turn. |
* * |
Ignore the effects of one condition you are suffering until the end of your next turn. |
Opportunity Uses |
|
* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
* + |
Remove 1 strife you gained from this check per * spent this way. |
* * |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Choose a ring other than Void. Reduce the TN of your next check by 1 if it uses that ring. |
* + |
Feel a chill down your spine, notice a sudden silence, or detect another sign of the supernatural if there is a spiritual disturbance in the scene. Extra * gives an increasingly precise location for the supernatural occurrence. |
* * |
Gain spiritual insight into the nature of the universe or your own heart. At the GM’s discretion, you may establish a fact about your character that has not been previously revealed but relates to the situation. |
Movement Technique Opportunities
Thunderous Hooves Style (Rank 4 Kata) - Mounted Only
Activation: When you make a Fitness check as part of a Movement action while mounted, you may spend in the following way:
* +: One character at range 0 of your ending position per * spent this way suffers fatigue and strife equal to your mount’s silhouette unless they choose to immediately move 1 range band away from you.
* * *: Your mount may perform a Strike action with your assistance, targeting one character at range 0
* +: One character at range 0 of your ending position per * spent this way suffers fatigue and strife equal to your mount’s silhouette unless they choose to immediately move 1 range band away from you.
* * *: Your mount may perform a Strike action with your assistance, targeting one character at range 0
Thicket's Embrace Style (Rank 3 Kata)
Activation: When you perform a Martial Arts [Unarmed] or Fitness Check:
* If you are in Entangling or Obscuring terrain, reduce the TN of the next attach check you make by 1 (to a minimum of 1). This effect persists until the end of your next turn.
* * If you are in Entangling or Obscuring terrain, you may ignore its negative effects. This effect persists until the end of your next turn.
* If you are in Entangling or Obscuring terrain, reduce the TN of the next attach check you make by 1 (to a minimum of 1). This effect persists until the end of your next turn.
* * If you are in Entangling or Obscuring terrain, you may ignore its negative effects. This effect persists until the end of your next turn.
Special Circumstance Opportunities
In Shadowlands
** Though Jigoku’s power weighs heavily upon them, you are undeterred. By drawing on memories of the un-Tainted lands north of the wall, you can keep yourself focused and ignore all Strife results on your next check.
Against Tainted Threats
** or *** If the character spends**, they discern that the kami have fled, as well as the type of disturbance (mahō, kansen, or similar). If the character spends ***, they can also determine the total combat Military threat rating of all Tainted beings that caused the kami to flee.
While Tainted
**+ The unnatural insights of the kansen voice themselves wordlessly to you, granting knowledge you could not possibly have known otherwise. You learn something relevant to the current situation, appropriate in scope to the number of * spent. For each * spent in this way, you receive 1 strife due to the unnatural means by which you gained this knowledge.