You attempt to foster or quell an idea, emotion, or desire in a person. As a Scheme action, you make a Social skill check targeting one or more characters who can hear you. The TN of the check is equal to the highest vigilance among your targets. Earth is used to Incite your targets.
Details
As a Scheme action, you make a Social skill check targeting one or more characters who can hear you. The TN of the check is equal to the highest vigilance among your targets. Additionally, if applicable, apply one of the following modifications to the TN based on the skill you use on the check:
Potential Objectives Using Persuade
- Command: You present a plan with authority, sweeping your targets along with all the confidence a lord should have among their vassals. If each target’s status rank is lower than yours, decrease the TN of this check by 1.
- Courtesy: You present a proposal backed by honeyed words and clever implications—perfect for dealing with one’s superiors, but perhaps overly deferential when addressing equals or subordinates. If each target’s status rank is higher than yours, decrease the TN of this check by 1.
- Games/Performance/Other Skills: You offer a diversion from the affairs at hand, turning the conversation to a less pressing topic. If each target’s status rank is equal to yours, decrease the TN of this check by 1. Effects: If you succeed, you add one momentum point toward an appropriate social objective, plus one additional momentum point for every two bonus successes. Further, any narrative ramifications of your check resolve.
Potential Objectives Using Persuade
- Appealing to a Person or a Group
A target is persuaded by accumulating momentum points equal to or greater than the Focus attribute of the target, modified by the GM for stubbornness and innate resistance. For each successful Social Skill Check, the character gets one Momentum Point. At the GM’s discretion, bonus successes might translate into additional momentum points. If another character has accumulated greater momentum points at that time, the target is persuaded to that character's point of view instead. In the case of a tie, the character with the highest status wins. If the target retires before the objective is completed, this objective cannot be completed. - Discrediting Someone
The character attempts to inflict strife upon a target in the scene by using * or specific techniques on them related to social skills. The character is successful if the target becomes compromised and unmasks (forfeiting glory equal to their glory rank) or retires from the intrigue. If the target retires due to other reasons before the objective is completed, this objective cannot be completed. - Spreading a Rumor
A rumor is spread by accumulating momentum points equal to or greater than the Vigilance attribute of the character in the scene with the highest status, modified by the GM for their disposition toward the rumor in question. No two of those Social Skill checks can target the same character. If the character fails at two consecutive checks to spread the rumor, it fails to take root and the objective cannot be completed.
Opportunity Uses |
|
* |
Reduce the TN of the next Social check another character makes before the end of the scene by 1. |
Opportunity Uses |
|
* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
*+ |
Remove 1 strife you gained from this check per * spent this way. |
** |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Inflame another character in the scene with your presence, causing them to receive 2 strife. |
*+ |
Perform the task in a flashy way, drawing attention to yourself. Extra * attracts even more notice. |
** |
Notice something missing or out of place in the vicinity that is not directly related to the task. At the GM’s discretion, you may establish an absence, such as a lack of shoes outside indicating the occupant’s absence. |
Social + Fire Shuji Opportunities
Dazzling Performance (3)
Activation: When making an Artisan skill (Fire), Games (Fire), or Performance (Fire) check:
*+ The next time you receive a glory award this scene, increase the amount you receive by 1. If there is a character of higher status in the scene, increase it by 1 per * spent this way instead.
*+ The next time you receive a glory award this scene, increase the amount you receive by 1. If there is a character of higher status in the scene, increase it by 1 per * spent this way instead.
Fanning the Flames (2)
Activation: When making a Social skill (Fire) check targeting one or more characters:
*+ One target gains the Dazed condition per *spent this way.
* * +: One target gains the Enraged condition per * * spent this way
*+ One target gains the Dazed condition per *spent this way.
* * +: One target gains the Enraged condition per * * spent this way
Sear the Wound (5)
Activation: When making a Social skill (Fire) check targeting one or more characters:
*+ Choose a known disadvantage of one of your targets per * spent this way. That disadvantage applies to all of the target’s checks until the end of the scene.
*+ Choose a known disadvantage of one of your targets per * spent this way. That disadvantage applies to all of the target’s checks until the end of the scene.
Sensational Distraction (1)
Activation: When making a Social skill (Fire) check targeting one or more characters:
*+ When interacting with other characters, the target treats their vigilance as 1 lower per * spent this way; when interacting with you, the target treats their vigilance as 1 higher per * spent this way. This effect persists until the end of the scene.
*+ When interacting with other characters, the target treats their vigilance as 1 lower per * spent this way; when interacting with you, the target treats their vigilance as 1 higher per * spent this way. This effect persists until the end of the scene.
Stirring the Embers (1)
Activation: When making a Social skill (Fire) check targeting one or more characters:
*+ Choose a target and one of their known distinctions per * spent this way. Until the end of the scene, when that advantage applies to a check, the target may reroll up to three dice (instead of two).
*+ Choose a target and one of their known distinctions per * spent this way. Until the end of the scene, when that advantage applies to a check, the target may reroll up to three dice (instead of two).
Special Circumstance Opportunities
In Shadowlands
*+ You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per * you spend this way reduces their next TN to resist physical hardship or the influence of the Shadowlands by 1.
Against Tainted Threats
*+ The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every ** spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.
While Tainted
** The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept Ring Dice showing a Strife result to the next Martial Arts check you make. This effect persists until the start of their next turn.
In Negotiations
** You set someone else on the defense with fast-paced questions and demands. Choose a demand or statement another character in the scene has made. Their player (or the GM, for NPCs) must tell you any hidden motivations behind that demand or statement.
In Romance
** A detail of your appearance catches your intended’s interest. Their player must tell you which of your physical attributes they find most captivating. You and your intended each receive 1 strife, and you each reduce the TN of your next Social skill check by 1.
In Espionage
*** A stray motion of yours catches the attention of a person or creature—but unexpectedly, they are sympathetic or helpful to you when they notice you. Who are they, and how do they offer to help? Do they think you are someone you’re not?