Making an Assault is a TN 2 Tactics check. Success deals attrition to the enemy army equal to your ranks in Command plus bonus successes.
In the Void Stance: You do not receive strife from Strife symbols on your kept dice. You can still receive strife from other sources.
In the Void Stance: You do not receive strife from Strife symbols on your kept dice. You can still receive strife from other sources.
Details
Description: A Leader moves their cohort to a particular position, attacking the cohort of a chosen enemy leader.
Activation: As an Attack and Movement action, a Leader may make a TN 2 Tactics check to lead their troops in a strike targeting one enemy leader’s cohort.
Effects: If you succeed, you deal attrition to the enemy army equal to your ranks in Command plus your bonus successes.
Attrition + or - modifiers = Casualties
Rout: If an army’s casualties exceed its strength, it is routed at the end of the round. All minion NPCs who are part of the army are killed or scattered to the winds. Each PC and adversary NPC who is part of the army suffers a critical strike with a severity of 12. At the GM’s discretion, any PC or adversary NPC might be captured or simply left for dead on the battlefield instead.
Attrition Modifers
Woods or Defensive Terrain: -1
Outpost: -2
Fortress: -3
Castle: -4
Note: Terrain modifiers apply in mass battles. When a cohort would suffer damage from a terrain effect, it suffers that much attrition instead.
Activation: As an Attack and Movement action, a Leader may make a TN 2 Tactics check to lead their troops in a strike targeting one enemy leader’s cohort.
Effects: If you succeed, you deal attrition to the enemy army equal to your ranks in Command plus your bonus successes.
Attrition + or - modifiers = Casualties
Rout: If an army’s casualties exceed its strength, it is routed at the end of the round. All minion NPCs who are part of the army are killed or scattered to the winds. Each PC and adversary NPC who is part of the army suffers a critical strike with a severity of 12. At the GM’s discretion, any PC or adversary NPC might be captured or simply left for dead on the battlefield instead.
Attrition Modifers
Woods or Defensive Terrain: -1
Outpost: -2
Fortress: -3
Castle: -4
Note: Terrain modifiers apply in mass battles. When a cohort would suffer damage from a terrain effect, it suffers that much attrition instead.
Opportunity Uses |
|
* |
During the next Attack action check you make before the end of your next turn, ignore one terrain quality (see page 267) of your choice. |
*+ |
During a Support action check, increase your Initiative value by 1 per * spent this way. This is for the whole conflict, not just this turn. |
** |
Ignore the effects of one condition you are suffering until the end of your next turn. |
* + |
Your army and each enemy army suffer 2 attrition per * spent this way. |
* * |
When you perform a Support action, after its effects are resolved, you may immediately perform Challenge action targeting an enemy cohort's leader. |
* * |
Increase the army's strength and discipline by 3. This persists until the end of the scene. |
Opportunity Uses |
|
* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
*+ |
Remove 1 strife you gained from this check per * spent this way. |
** |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Choose a ring other than Void. Reduce the TN of your next check by 1 if it uses that ring. |
*+ |
Feel a chill down your spine, notice a sudden silence, or detect another sign of the supernatural if there is a spiritual disturbance in the scene. Extra * gives an increasingly precise location for the supernatural occurrence. |
** |
Gain spiritual insight into the nature of the universe or your own heart. At the GM’s discretion, you may establish a fact about your character that has not been previously revealed but relates to the situation. |
Assault Technique Opportunities
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None
Special Circumstance Opportunities
In Shadowlands
** Though Jigoku’s power weighs heavily upon them, you are undeterred. By drawing on memories of the un-Tainted lands north of the wall, you can keep yourself focused and ignore all Strife results on your next check.
Against Tainted Threats
** or *** If the character spends**, they discern that the kami have fled, as well as the type of disturbance (mahō, kansen, or similar). If the character spends ***, they can also determine the total combat Military threat rating of all Tainted beings that caused the kami to flee.
While Tainted
**+ The unnatural insights of the kansen voice themselves wordlessly to you, granting knowledge you could not possibly have known otherwise. You learn something relevant to the current situation, appropriate in scope to the number of * spent. For each * spent in this way, you receive 1 strife due to the unnatural means by which you gained this knowledge.