In the seventh and later rounds of combat, each Commander makes a TN 4 Command check. On failure, the armies suffer 10 Panic + shortfall.
In the Earth Stance: When other characters make Attack action checks and Scheme action checks that target you, they cannot spend * to inflict critical strikes or conditions on you.
In the Earth Stance: When other characters make Attack action checks and Scheme action checks that target you, they cannot spend * to inflict critical strikes or conditions on you.
Details
During Phase 1 of the seventh round of a mass battle and in each subsequent round, each army’s commander must make a TN 4 Command check to control their beleaguered forces. If the commander fails, the army suffers 10 panic, plus panic equal to the commander’s shortfall.
Morale Collapse: If an army’s panic exceeds its discipline, the army breaks apart. Each PC and adversary NPC can escape in the confusion.
Morale Collapse: If an army’s panic exceeds its discipline, the army breaks apart. Each PC and adversary NPC can escape in the confusion.
Opportunity Uses |
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* |
Increase the TN of the next Social check another character makes before the end of the scene by 1. |
Opportunity Uses |
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* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
* + |
Remove 1 strife you gained from this check per * spent this way. |
* * |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Reassure another character in the scene with your presence, allowing them to remove 2 strife. |
* + |
Act carefully to minimize consequences of failure or other dangers that could arise from the task. Extra * makes the attempt even safer. |
* * |
Suddenly recall an important piece of information not directly related to the task. At the GM’s discretion, you may establish a small preparatory action you took earlier, such as bringing along a common useful item. |
Resist Battle Fatigue Shuji Opportunities
Ancestry Unearthed (Rank 1 Shuji)
Activation: When you make a Scholar skill (Earth) or Social skill (Earth) check targeting a character (Note: The character targeted is an ally):
* You know one sworn oath the character’s family took in the past, and whether or not they have broken or bent it
* * You know one secret of the character’s family that they would prefer be forgotten, and have perhaps even worked to bury.
* * * You know something the character does not even known about their own ancestry.
* You know one sworn oath the character’s family took in the past, and whether or not they have broken or bent it
* * You know one secret of the character’s family that they would prefer be forgotten, and have perhaps even worked to bury.
* * * You know something the character does not even known about their own ancestry.
Weight of Duty (Rank 1 Shuji)
Activation: When making a Social skill (Earth) check targeting a character (Note: The character targeted is an ally):
* Learn one way the target fears failing as a samurai
* * Learn the target’s giri
* Learn one way the target fears failing as a samurai
* * Learn the target’s giri
Look Out! (Rank 3 Shuji)
Activation: When you make a check to resist an effect
* + : One character per * spent this way may immediately switch to a stance of their choice.
* + : One character per * spent this way may immediately switch to a stance of their choice.
Special Circumstance Opportunities
In Shadowlands
** Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.
Against Tainted Threats
** You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.
While Tainted
** No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.