A character who is suffocating receives 2 fatigue and 2 strife at the beginning of each turn. If they are Unconscious and Suffocating at the beginning of thier turn, they must resist with a TN 3 Fitness (Earth) check, or die.
Details
Description: The character is suffocating and may die.
Effects: At the beginning of each of their turns, a character who is suffocating receives 2 fatigue and 2 strife. The character does not suffer critical strikes for wounds suffered this way. At the beginning of each of the character’s turns while they are suffocating, if they are suffering the Unconscious condition, they must resist with a TN 3 Fitness (Earth) check; if the character fails, they perish
Effects: At the beginning of each of their turns, a character who is suffocating receives 2 fatigue and 2 strife. The character does not suffer critical strikes for wounds suffered this way. At the beginning of each of the character’s turns while they are suffocating, if they are suffering the Unconscious condition, they must resist with a TN 3 Fitness (Earth) check; if the character fails, they perish
Opportunity Uses |
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* + |
Reduce the severity of the next critical strike you suffer before the start of your next turn by 1 per * spent this way. |
* * |
Do not apply one of your disadvantages to checks until the end of your next turn. |
Opportunity Uses |
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* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
* + |
Remove 1 strife you gained from this check per * spent this way. |
* |
Reassure another character in the scene with your presence, allowing them to remove 2 strife. |
Resist Suffocation Shuji Opportunities
Look Out! (Rank 3 Shuji)
Activation: When you make a check to resist an effect
* + : One character per * spent this way may immediately switch to a stance of their choice.
* + : One character per * spent this way may immediately switch to a stance of their choice.
Special Circumstance Opportunities
In Shadowlands
** Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.
Against Tainted Threats
** You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.
While Tainted
** No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.