In Defiled Terrain, : At the end of the scene, each character who was within Defiled terrain must make a TN 2 Fitness or Meditation check. Each character who fails suffers the Afflicted condition.
When Afflicted in Void, a character's vigilance counts as 1 and when they become Compromised, they lose all of their Void points.
When Afflicted in Void, a character's vigilance counts as 1 and when they become Compromised, they lose all of their Void points.
Details
Defiled Terrain
At the end of the scene, each character who was within Defiled Terrain must make a TN 2 Fitness or Meditation check. Each character who fails suffers the Afflicted condition. Tainted beings reduce the TNs of their checks to resist effects by 1 while in Defiled terrain.
Afflicted
Description: The character is possessed or otherwise tormented by an onryō (vengeful ghost), kansen, or other malevolent spiritual entity. Given time, this evil force threatens to plant the seeds of the Shadowlands Taint.
Effects: An Afflicted character’s vigilance counts as 1. When they choose kept dice the GM may alter one kept ring dice to an Opportunity+Strife result. Additionally, when an Afflicted character becomes Compromised, one of the following effects occurs based on the ring the character last used for a check (or a ring of the GM’s choice, if nobody can remember or there is uncertainty).
Every two weeks, an Afflicted character must make a TN 4 Fitness or Meditation check using any ring. If they fail, remove the Afflicted condition and assign the Shadowlands Taint disadvantage to the ring they use for the check (or to another ring, if that ring already has it).
At the end of the scene, each character who was within Defiled Terrain must make a TN 2 Fitness or Meditation check. Each character who fails suffers the Afflicted condition. Tainted beings reduce the TNs of their checks to resist effects by 1 while in Defiled terrain.
Afflicted
Description: The character is possessed or otherwise tormented by an onryō (vengeful ghost), kansen, or other malevolent spiritual entity. Given time, this evil force threatens to plant the seeds of the Shadowlands Taint.
Effects: An Afflicted character’s vigilance counts as 1. When they choose kept dice the GM may alter one kept ring dice to an Opportunity+Strife result. Additionally, when an Afflicted character becomes Compromised, one of the following effects occurs based on the ring the character last used for a check (or a ring of the GM’s choice, if nobody can remember or there is uncertainty).
- Void: When the character becomes Compromised, they lose all of their Void points.
Every two weeks, an Afflicted character must make a TN 4 Fitness or Meditation check using any ring. If they fail, remove the Afflicted condition and assign the Shadowlands Taint disadvantage to the ring they use for the check (or to another ring, if that ring already has it).
Opportunity Uses |
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* + |
Remove 1 strife you gained from this check per * spent this way. |
* |
Choose a ring other than Void. Reduce the TN of your next check by 1 if it uses that ring. |
* + |
Feel a chill down your spine, notice a sudden silence, or detect another sign of the supernatural if there is a spiritual disturbance in the scene. Extra * gives an increasingly precise location for the supernatural occurrence. |
* * |
Gain spiritual insight into the nature of the universe or your own heart. At the GM’s discretion, you may establish a fact about your character that has not been previously revealed but relates to the situation. |
Special Circumstance Opportunities
In Shadowlands
** Though Jigoku’s power weighs heavily upon them, you are undeterred. By drawing on memories of the un-Tainted lands north of the wall, you can keep yourself focused and ignore all Strife results on your next check.
Against Tainted Threats
** or *** If the character spends**, they discern that the kami have fled, as well as the type of disturbance (mahō, kansen, or similar). If the character spends ***, they can also determine the total combat Military threat rating of all Tainted beings that caused the kami to flee.
While Tainted
**+ The unnatural insights of the kansen voice themselves wordlessly to you, granting knowledge you could not possibly have known otherwise. You learn something relevant to the current situation, appropriate in scope to the number of * spent. For each * spent in this way, you receive 1 strife due to the unnatural means by which you gained this knowledge.