Making an Assault is a TN 2 Tactics check. Success deals attrition to the enemy army equal to your ranks in Command plus bonus successes.
In the Earth Stance: When other characters make Attack action checks and Scheme action checks that target you, they cannot spend * to inflict critical strikes or conditions on you.
In the Earth Stance: When other characters make Attack action checks and Scheme action checks that target you, they cannot spend * to inflict critical strikes or conditions on you.
Details
Description: A Leader moves their cohort to a particular position, attacking the cohort of a chosen enemy leader.
Activation: As an Attack and Movement action, a Leader may make a TN 2 Tactics check to lead their troops in a strike targeting one enemy leader’s cohort.
Effects: If you succeed, you deal attrition to the enemy army equal to your ranks in Command plus your bonus successes.
Attrition + or - modifiers = Casualties
Rout: If an army’s casualties exceed its strength, it is routed at the end of the round. All minion NPCs who are part of the army are killed or scattered to the winds. Each PC and adversary NPC who is part of the army suffers a critical strike with a severity of 12. At the GM’s discretion, any PC or adversary NPC might be captured or simply left for dead on the battlefield instead.
Attrition Modifers
Woods or Defensive Terrain: -1
Outpost: -2
Fortress: -3
Castle: -4
Note: Terrain modifiers apply in mass battles. When a cohort would suffer damage from a terrain effect, it suffers that much attrition instead.
Activation: As an Attack and Movement action, a Leader may make a TN 2 Tactics check to lead their troops in a strike targeting one enemy leader’s cohort.
Effects: If you succeed, you deal attrition to the enemy army equal to your ranks in Command plus your bonus successes.
Attrition + or - modifiers = Casualties
Rout: If an army’s casualties exceed its strength, it is routed at the end of the round. All minion NPCs who are part of the army are killed or scattered to the winds. Each PC and adversary NPC who is part of the army suffers a critical strike with a severity of 12. At the GM’s discretion, any PC or adversary NPC might be captured or simply left for dead on the battlefield instead.
Attrition Modifers
Woods or Defensive Terrain: -1
Outpost: -2
Fortress: -3
Castle: -4
Note: Terrain modifiers apply in mass battles. When a cohort would suffer damage from a terrain effect, it suffers that much attrition instead.
Value |
Opportunity Uses |
* |
During a Movement action, ignore one terrain quality of your choice. |
** |
Do not apply one of your disadvantages to checks until the end of your next turn. |
* + |
Remove 1 panic from your army per * spent this way. |
* * |
Choose an allied leader other than yourself. That leader's cohort cannot be targeted by Attack actions until the beginning of your next turn. |
Opportunity Uses |
|
* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
*+ |
Remove 1 strife you gained from this check per * spent this way. |
** |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Reassure another character in the scene with your presence, allowing them to remove 2 strife. |
*+ |
Act carefully to minimize consequences of failure or other dangers that could arise from the task. Extra * makes the attempt even safer. |
** |
Suddenly recall an important piece of information not directly related to the task. At the GM’s discretion, you may establish a small preparatory action you took earlier, such as bringing along a common useful item. |
Assault Technique Opportunities
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None
Special Circumstance Opportunities
In Shadowlands
** Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.
Against Tainted Threats
** You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.
While Tainted
** No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.