Reinforcing a position is a Movement and Support Action with a TN 2 Tactics check. Success increases TN of attacks targeting your cohort by 1 + 1 per 2 bonus successes for one round.
In the Air Stance: Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.
In the Air Stance: Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.
Details
Description: You call for your troops to dig in and hold a position at all costs.
Activation: As a Movement and Support action, you may make a TN 2 Tactics check to have your cohort dig in at one chosen position.
Effects: If you succeed, increase the TN of Attack action checks targeting your cohort by 1, plus an additional 1 per two bonus successes. This effect persists for one round.
If you choose an unoccupied fortification or piece of terrain this way, you are considered to be occupying it until you narratively leave it or perform an action other than Challenge or Reinforce. This modifies the Attrition done to your unit in Assault actions by opposing Leaders.
Activation: As a Movement and Support action, you may make a TN 2 Tactics check to have your cohort dig in at one chosen position.
Effects: If you succeed, increase the TN of Attack action checks targeting your cohort by 1, plus an additional 1 per two bonus successes. This effect persists for one round.
If you choose an unoccupied fortification or piece of terrain this way, you are considered to be occupying it until you narratively leave it or perform an action other than Challenge or Reinforce. This modifies the Attrition done to your unit in Assault actions by opposing Leaders.
Opportunity Uses |
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* |
Add a kept Ring Dice set to an * result to your next Martial skill check. |
* + |
Choose an allied leader other than yourself. Reduce the TN of that leader's next check for a Scheme action by 1 per * spent this way. This persists until the end of the scene. |
* * |
Choose a leader in a fortification. That leader's cohort loses the benefits of the fortification until the beginning of your next turn. |
Opportunity Uses |
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* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
*+ |
Remove 1 strife you gained from this check per * spent this way. |
** |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Learn another character in the scene’s demeanor (if an NPC) and current strife. |
*+ |
Act subtly to attract minimal attention in your efforts. Extra * makes the attempt even subtler. |
** |
Notice an interesting detail about a character in the scene, such as an advantage or disadvantage. At the GM’s discretion, you may establish a new detail for an NPC. |
Reinforce Technique Opportunities
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None
Special Circumstance Opportunities
In ShadowlandS
*+ You detect a subtle sign in your environment that lets you get your bearings, such as a stream that runs slightly less Tainted than the environment around it or the growths on the twisted trees that point toward the Festering Pit. This landmark helps guide you for one scene, plus one additional scene in the Shadowlands per * spent this way
Against Tainted Threats
** Confronted with the horrors of the Taint, you remain alert and able to discern a weakness in your foe. Reduce the TN of your next check made to oppose or harm a Tainted character by 1, as you examine the threat before you and formulate an appropriate response.
While Tainted
** Your newfound cunning is able to redirect attention away from you, potentially concealing your Tainted nature or letting you avoid scrutiny. The TN of the next check made to scrutinize you or your actions is increased by 1.