Damage from falling is based on Range Bands fallen. A TN 3 Fitness check (TN 1 Air) reduces range bands by 1+bonus successes
Details
Description: A Character is Falling and will receive other impacts due to falling.
Effects: The length of a fall is measured in range bands, and the number of range bands a character falls determines the ill effects they suffer. When a character lands, they must resist with a TN 3 Fitness (Air 1, Earth 5) check; if they succeed, the character reduces the number of range bands they count as having fallen by 1 plus their bonus successes (to a minimum of a Range 0 fall).
Effects: The length of a fall is measured in range bands, and the number of range bands a character falls determines the ill effects they suffer. When a character lands, they must resist with a TN 3 Fitness (Air 1, Earth 5) check; if they succeed, the character reduces the number of range bands they count as having fallen by 1 plus their bonus successes (to a minimum of a Range 0 fall).
Range |
Effects |
Range 0 |
The character suffers the Disoriented condition. |
Range 1 |
The character suffers a 4 physical damage and the Disoriented condition. |
Range 2 |
The character suffers a 8 physical damage and the Prone and Disoriented conditions. |
Range 3 |
The character suffers a 12 physical damage and the Prone and Unconscious conditions. |
Range 4 |
The character suffers a critical strike with severity 10 and the Prone and Unconscious conditions. |
Range 5 |
The character suffers a critical strike with severity 16 and the Prone and Unconscious conditions. |
Range 6 |
The character suffers a critical strike with severity 18 and the Prone and Unconscious conditions. |
Opportunity Uses |
|
* |
Add a kept Ring Dice set to an * result to your next Martial skill check. |
* * |
Increase the TN of the next Martial Arts [Ranged] check targeting you before the start of your next turn by 2. |
Opportunity Uses |
|
* + |
Remove 1 strife you gained from this check per * spent this way. |
* |
Learn another character in the scene’s demeanor (if an NPC) and current strife. |
Special Circumstance Opportunities
In Shadowlands
*+ You detect a subtle sign in your environment that lets you get your bearings, such as a stream that runs slightly less Tainted than the environment around it or the growths on the twisted trees that point toward the Festering Pit. This landmark helps guide you for one scene, plus one additional scene in the Shadowlands per * spent this way
Against Tainted Threats
** Confronted with the horrors of the Taint, you remain alert and able to discern a weakness in your foe. Reduce the TN of your next check made to oppose or harm a Tainted character by 1, as you examine the threat before you and formulate an appropriate response.
While Tainted
** Your newfound cunning is able to redirect attention away from you, potentially concealing your Tainted nature or letting you avoid scrutiny. The TN of the next check made to scrutinize you or your actions is increased by 1.