Reinforcing a position is a Movement and Support Action with a TN 2 Tactics check. Success increases TN of attacks targeting your cohort by 1 + 1 per 2 bonus successes for one round.
In the Water Stance: During your turn, you may perform one additional action that does not require a check. This action cannot share a type with another action you perform this turn.
In the Water Stance: During your turn, you may perform one additional action that does not require a check. This action cannot share a type with another action you perform this turn.
Details
Description: You call for your troops to dig in and hold a position at all costs.
Activation: As a Movement and Support action, you may make a TN 2 Tactics check to have your cohort dig in at one chosen position.
Effects: If you succeed, increase the TN of Attack action checks targeting your cohort by 1, plus an additional 1 per two bonus successes. This effect persists for one round.
If you choose an unoccupied fortification or piece of terrain this way, you are considered to be occupying it until you narratively leave it or perform an action other than Challenge or Reinforce. This modifies the Attrition done to your unit in Assault actions by opposing Leaders.
Activation: As a Movement and Support action, you may make a TN 2 Tactics check to have your cohort dig in at one chosen position.
Effects: If you succeed, increase the TN of Attack action checks targeting your cohort by 1, plus an additional 1 per two bonus successes. This effect persists for one round.
If you choose an unoccupied fortification or piece of terrain this way, you are considered to be occupying it until you narratively leave it or perform an action other than Challenge or Reinforce. This modifies the Attrition done to your unit in Assault actions by opposing Leaders.
Opportunity Uses |
|
* |
Remove 1 fatigue. |
** |
Move 1 range band. |
* + |
Choose an allied leader other than yourself. Reduce the TN of that leader's next check for a Movement action by 1 for each * spent this way. |
* * |
Choose an enemy leader. That leader's cohort cannot perform Movement actions until the beginning of your next turn. |
Opportunity Uses |
|
* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
*+ |
Remove 1 strife you gained from this check per * spent this way. |
** |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Remove 2 strife from yourself. |
*+ |
Perform the task efficiently, completing it more quickly or saving supplies. Extra * further reduces the time or materials expended. |
** |
Spot an interesting physical detail present in your environment not directly related to your check. At the GM’s discretion, you may establish a piece of terrain or a mundane object nearby. |
Reinforce Technique Opportunities
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None
Special Circumstance Opportunities
In Shadowlands
**+ By luck or careful scavenging, you are able to find a useful item not yet corrupted by the Shadowlands. Such items have a maximum rarity of 3, plus 1 for each additional ** spent. The GM should modify this depending on the exact nature of the item as well.
Against Tainted Threats
* You adapt yourself to better fight the corrupted power before you. Once before the end of current the game session you may either reduce the TN of a check to resist a Tainted power, such as a mahō technique, assailing you by 1 or increase the TN of another character’s check to target or affect you with such a power by 1.
While Tainted
** You briefly become fluid in mind or body, shaking off disorientation or even injury. You remove one of the following conditions: Dazed, Disoriented, Immobilized, Intoxicated, Lightly Wounded, or Prone.