When Enraged, increase the severity of all critical strikes inflicted by and on the character by 2. The first time an enraged character kills another character, they gain 1 void point. It is a TN 3 Meditation (Void) check to remove.
Details
Description: The character is consumed with rage and fights with a fury as devastating as it is terrifying.
Effects: An Enraged character increases the severity of all critical strikes inflicted by and upon the character by 2. The first time an Enraged character kills another character each scene, the Enraged character gains 1 Void point.
Removed When: An Enraged character may make a TN 3 Meditation (Void) check as a Support action to remove the Enraged condition. Otherwise, the condition is removed at the end of the scene.
Effects: An Enraged character increases the severity of all critical strikes inflicted by and upon the character by 2. The first time an Enraged character kills another character each scene, the Enraged character gains 1 Void point.
Removed When: An Enraged character may make a TN 3 Meditation (Void) check as a Support action to remove the Enraged condition. Otherwise, the condition is removed at the end of the scene.
Opportunity Uses |
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* |
During the next Attack action check you make before the end of your next turn, ignore one terrain quality (see page 267) of your choice. |
*+ |
During a Support action check, increase your Initiative value by 1 per * spent this way. This is for the whole conflict, not just this turn. |
** |
Ignore the effects of one condition you are suffering until the end of your next turn. |
Opportunity Uses |
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* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
*+ |
Remove 1 strife you gained from this check per * spent this way. |
* |
Choose a ring other than Void. Reduce the TN of your next check by 1 if it uses that ring. |
*+ |
Feel a chill down your spine, notice a sudden silence, or detect another sign of the supernatural if there is a spiritual disturbance in the scene. Extra * gives an increasingly precise location for the supernatural occurrence. |
** |
Gain spiritual insight into the nature of the universe or your own heart. At the GM’s discretion, you may establish a fact about your character that has not been previously revealed but relates to the situation. |
Special Circumstance Opportunities
In Shadowlands
** Though Jigoku’s power weighs heavily upon them, you are undeterred. By drawing on memories of the un-Tainted lands north of the wall, you can keep yourself focused and ignore all Strife results on your next check.
Against Tainted Threats
** or *** If the character spends**, they discern that the kami have fled, as well as the type of disturbance (mahō, kansen, or similar). If the character spends ***, they can also determine the total combat Military threat rating of all Tainted beings that caused the kami to flee.
While Tainted
**+ The unnatural insights of the kansen voice themselves wordlessly to you, granting knowledge you could not possibly have known otherwise. You learn something relevant to the current situation, appropriate in scope to the number of * spent. For each * spent in this way, you receive 1 strife due to the unnatural means by which you gained this knowledge.