Damage from falling is based on Range Bands fallen. A TN 3 Fitness check reduces range bands by 1+bonus successes
Details
Description: A Character is Falling and will receive other impacts due to falling.
Effects: The length of a fall is measured in range bands, and the number of range bands a character falls determines the ill effects they suffer. When a character lands, they must resist with a TN 3 Fitness (Air 1, Earth 5) check; if they succeed, the character reduces the number of range bands they count as having fallen by 1 plus their bonus successes (to a minimum of a Range 0 fall).
Effects: The length of a fall is measured in range bands, and the number of range bands a character falls determines the ill effects they suffer. When a character lands, they must resist with a TN 3 Fitness (Air 1, Earth 5) check; if they succeed, the character reduces the number of range bands they count as having fallen by 1 plus their bonus successes (to a minimum of a Range 0 fall).
Range |
Effects |
Range 0 |
The character suffers the Disoriented condition. |
Range 1 |
The character suffers a 4 physical damage and the Disoriented condition. |
Range 2 |
The character suffers a 8 physical damage and the Prone and Disoriented conditions. |
Range 3 |
The character suffers a 12 physical damage and the Prone and Unconscious conditions. |
Range 4 |
The character suffers a critical strike with severity 10 and the Prone and Unconscious conditions. |
Range 5 |
The character suffers a critical strike with severity 16 and the Prone and Unconscious conditions. |
Range 6 |
The character suffers a critical strike with severity 18 and the Prone and Unconscious conditions. |
Opportunity Uses |
|
* * |
Other characters must receive 2 strife to choose you as the target of their Attack and Scheme actions until the start of your next turn. |
Opportunity Uses |
|
* + |
Remove 1 strife you gained from this check per * spent this way. |
* |
Inflame another character in the scene with your presence, causing them to receive 2 strife. |
Special Circumstance Opportunities
In Shadowlands
*+ You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per * you spend this way reduces their next TN to resist physical hardship or the influence of the Shadowlands by 1.
Against Tainted Threats
*+ The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every ** spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.
While Tainted
** The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept Ring Dice showing a Strife result to the next Martial Arts check you make. This effect persists until the start of their next turn.