Guarding a target is a TN 1 Tactics check. Success increases the Guarded Target TN by 1 + 1 per 2 bonus successes.
In the Void Stance: You do not receive strife from Strife symbols on your kept dice. You can still receive strife from other sources.
In the Void Stance: You do not receive strife from Strife symbols on your kept dice. You can still receive strife from other sources.
Details
Description: You focus on warding off foes from yourself or an ally by positioning yourself defensively, taking cover, throwing strategically placed strikes, or even firing shots menacingly close to the enemy.
Activation: As a Support action using a readied weapon, you may make a TN 1 Tactics check targeting yourself or one other character within the weapon’s range.
Effects: If you succeed, you guard the target until the beginning of your next turn. Increase the TN of Attack checks against the guarded target by one, plus an additional one per two bonus successes
Activation: As a Support action using a readied weapon, you may make a TN 1 Tactics check targeting yourself or one other character within the weapon’s range.
Effects: If you succeed, you guard the target until the beginning of your next turn. Increase the TN of Attack checks against the guarded target by one, plus an additional one per two bonus successes
Opportunity Uses |
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* |
During the next Attack action check you make before the end of your next turn, ignore one terrain quality (see page 267) of your choice. |
*+ |
During a Support action check, increase your Initiative value by 1 per * spent this way. This is for the whole conflict, not just this turn. |
** |
Ignore the effects of one condition you are suffering until the end of your next turn. |
Opportunity Uses |
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* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
*+ |
Remove 1 strife you gained from this check per * spent this way. |
** |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Choose a ring other than Void. Reduce the TN of your next check by 1 if it uses that ring. |
*+ |
Feel a chill down your spine, notice a sudden silence, or detect another sign of the supernatural if there is a spiritual disturbance in the scene. Extra * gives an increasingly precise location for the supernatural occurrence. |
** |
Gain spiritual insight into the nature of the universe or your own heart. At the GM’s discretion, you may establish a fact about your character that has not been previously revealed but relates to the situation. |
Guard Technique Opportunities
Crescent Moon Style (Rank 2 Kata) - Guard Action
Activation: When you perform Guard action (any Element):
* After a character at range 1–2 performs an Attack action targeting you or another character you are guarding, you may perform a Strike action with one readied Martial Arts [Melee or Unarmed] weapon targeting that character (if they are within your weapon’s range). This effect persists until the start of your next turn, or until you perform a Strike action this way
* After a character at range 1–2 performs an Attack action targeting you or another character you are guarding, you may perform a Strike action with one readied Martial Arts [Melee or Unarmed] weapon targeting that character (if they are within your weapon’s range). This effect persists until the start of your next turn, or until you perform a Strike action this way
Iron Shell Style (Rank 3 Kata) - Guard Action
Activation: When you perform a Guard action, if you have not moved any range bands this turn (Earth or Void):
* * + Choose one character you can perceive per * * spent this way. The next time you defend against physical damage from that character, your fatigue cannot be increased to a value greater than your endurance. This effect persists until the end of your next turn.
* * + Choose one character you can perceive per * * spent this way. The next time you defend against physical damage from that character, your fatigue cannot be increased to a value greater than your endurance. This effect persists until the end of your next turn.
Special Circumstance Opportunities
In Shadowlands
** Though Jigoku’s power weighs heavily upon them, you are undeterred. By drawing on memories of the un-Tainted lands north of the wall, you can keep yourself focused and ignore all Strife results on your next check.
Against Tainted Threats
** or *** If the character spends**, they discern that the kami have fled, as well as the type of disturbance (mahō, kansen, or similar). If the character spends ***, they can also determine the total combat Military threat rating of all Tainted beings that caused the kami to flee.
While Tainted
**+ The unnatural insights of the kansen voice themselves wordlessly to you, granting knowledge you could not possibly have known otherwise. You learn something relevant to the current situation, appropriate in scope to the number of * spent. For each * spent in this way, you receive 1 strife due to the unnatural means by which you gained this knowledge.