An Air approach can allow a character to refine a work of art, analyze an area of study, play a trick, or work a con.
Details
At the start of each downtime scene, each player chooses the downtime activity that their character is pursuing. Downtime activities are meant to help give players clear options for their characters during downtime scenes.
Opportunity Uses |
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* |
Artisan Skill: If you succeed, add the Resplendent or Subtle quality to an item you are refining. |
* |
Scholar Skill: Learn a something about a character who created or used the item you are studying (such as one of their advantages or disadvantages of the GM’s choice that affected their creation or use of the item). |
* |
Social Skill: Learn if the honor, glory, or status attribute of a character you are socializing with during your downtime is higher, lower, or equal to yours. |
* |
Trade Skill: Make an additional 10% for items you are selling. |
* + |
Learn a detail about one person in your company (such as an advantage or disadvantage of their choice) per * spent this way. You can learn only one detail about each person this way in a single downtime scene. |
* * |
Perform your downtime activity without letting one or more others of your choice know that you did. |
Opportunity Uses |
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* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
* + |
Remove 1 strife you gained from this check per * spent this way. |
* * |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Learn another character in the scene’s demeanor (if an NPC) and current strife. |
* + |
Act subtly to attract minimal attention in your efforts. Extra * makes the attempt even subtler. |
* * |
Notice an interesting detail about a character in the scene, such as an advantage or disadvantage. At the GM’s discretion, you may establish a new detail for an NPC. |
Special Circumstance Opportunities
In Shadowlands
*+ You detect a subtle sign in your environment that lets you get your bearings, such as a stream that runs slightly less Tainted than the environment around it or the growths on the twisted trees that point toward the Festering Pit. This landmark helps guide you for one scene, plus one additional scene in the Shadowlands per * spent this way
Against Tainted Threats
** Confronted with the horrors of the Taint, you remain alert and able to discern a weakness in your foe. Reduce the TN of your next check made to oppose or harm a Tainted character by 1, as you examine the threat before you and formulate an appropriate response.
While Tainted
** Your newfound cunning is able to redirect attention
away from you, potentially concealing your Tainted nature or letting you
avoid scrutiny. The TN of the next check made to scrutinize you or your
actions is increased by 1.
In Romance
** The conversation turns to mutual friends or acquaintances. Name a character you and your intended both know. They must tell you what they think of that character, revealing one of that person’s advantages or disadvantages.
In Espionage
*+ Your subtlety allows you to step out of sight of people, whether by hiding in a crowd or within convenient terrain. Designate a number of Minion NPCs equal to * spent this way or a single Adversary NPC with vigilance lower than or equal to * spent this way. Those characters lose sight of you (and do not notice your absence unless actively looking for you).
In Contested Territory
* You discern subtle signs of incoming trouble and can take steps to avoid it. The next time you enter a conflict scene this session, you may add a kept die showing * to your initiative check.
** You create a clever disguise or ruse to get the jump on potential foes. The next time you enter a conflict scene this session, after initiative has been determined, choose one character in the scene. On that character's next check, they must reroll all results containing non-explosive Success symbols.
** You create a clever disguise or ruse to get the jump on potential foes. The next time you enter a conflict scene this session, after initiative has been determined, choose one character in the scene. On that character's next check, they must reroll all results containing non-explosive Success symbols.