In Defiled Terrain, : At the end of the scene, each character who was within Defiled terrain must make a TN 2 Fitness or Meditation check. Each character who fails suffers the Afflicted condition.
When Afflicted in Earth, a character's vigilance counts as 1 and when they become Compromised, their endurance is reduced by 1 until the Afflicted condition is removed.
When Afflicted in Earth, a character's vigilance counts as 1 and when they become Compromised, their endurance is reduced by 1 until the Afflicted condition is removed.
Details
Defiled Terrain
At the end of the scene, each character who was within Defiled Terrain must make a TN 2 Fitness or Meditation check. Each character who fails suffers the Afflicted condition. Tainted beings reduce the TNs of their checks to resist effects by 1 while in Defiled terrain.
Afflicted
Description: The character is possessed or otherwise tormented by an onryō (vengeful ghost), kansen, or other malevolent spiritual entity. Given time, this evil force threatens to plant the seeds of the Shadowlands Taint.
Effects: An Afflicted character’s vigilance counts as 1. When they choose kept dice the GM may alter one kept ring dice to an Opportunity+Strife result. Additionally, when an Afflicted character becomes Compromised, one of the following effects occurs based on the ring the character last used for a check (or a ring of the GM’s choice, if nobody can remember or there is uncertainty).
Every two weeks, an Afflicted character must make a TN 4 Fitness or Meditation check using any ring. If they fail, remove the Afflicted condition and assign the Shadowlands Taint disadvantage to the ring they use for the check (or to another ring, if that ring already has it).
At the end of the scene, each character who was within Defiled Terrain must make a TN 2 Fitness or Meditation check. Each character who fails suffers the Afflicted condition. Tainted beings reduce the TNs of their checks to resist effects by 1 while in Defiled terrain.
Afflicted
Description: The character is possessed or otherwise tormented by an onryō (vengeful ghost), kansen, or other malevolent spiritual entity. Given time, this evil force threatens to plant the seeds of the Shadowlands Taint.
Effects: An Afflicted character’s vigilance counts as 1. When they choose kept dice the GM may alter one kept ring dice to an Opportunity+Strife result. Additionally, when an Afflicted character becomes Compromised, one of the following effects occurs based on the ring the character last used for a check (or a ring of the GM’s choice, if nobody can remember or there is uncertainty).
- Earth: When the character becomes Compromised, reduce their endurance by 1 until the Afflicted condition is removed. This effect is cumulative, and if their endurance reaches 0, the character perishes.
Every two weeks, an Afflicted character must make a TN 4 Fitness or Meditation check using any ring. If they fail, remove the Afflicted condition and assign the Shadowlands Taint disadvantage to the ring they use for the check (or to another ring, if that ring already has it).
Opportunity Uses |
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* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
* + |
Remove 1 strife you gained from this check per * spent this way. |
* |
Reassure another character in the scene with your presence, allowing them to remove 2 strife. |
Resist Afflicted Shuji Opportunities
Look Out! (Rank 3 Shuji)
Activation: When you make a check to resist an effect
* + : One character per * spent this way may immediately switch to a stance of their choice.
* + : One character per * spent this way may immediately switch to a stance of their choice.
Special Circumstance Opportunities
In Shadowlands
** Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.
Against Tainted Threats
** You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.
While Tainted
** No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.