Damage from falling is based on Range Bands fallen. A TN 3 Fitness check (TN 5 Earth) reduces range bands by 1+bonus successes
Details
Description: A Character is Falling and will receive other impacts due to falling.
Effects: The length of a fall is measured in range bands, and the number of range bands a character falls determines the ill effects they suffer. When a character lands, they must resist with a TN 3 Fitness (Air 1, Earth 5) check; if they succeed, the character reduces the number of range bands they count as having fallen by 1 plus their bonus successes (to a minimum of a Range 0 fall).
Effects: The length of a fall is measured in range bands, and the number of range bands a character falls determines the ill effects they suffer. When a character lands, they must resist with a TN 3 Fitness (Air 1, Earth 5) check; if they succeed, the character reduces the number of range bands they count as having fallen by 1 plus their bonus successes (to a minimum of a Range 0 fall).
Distance |
Effects |
Range 0 |
The character suffers the Disoriented condition |
Range 1 |
The character suffers 4 physical damage and the Disoriented condition |
Range 2 |
The character suffers 8 physical damage and the Prone and Disoriented conditions. |
Range 3 |
The character suffers 12 physical damage and the Prone and Unconscious conditions |
Range 4 |
The character suffers a critical strike with severity 10 and the Prone and Unconscious conditions. |
Range 5 |
The character suffers a critical strike with severity 16 and the Prone and Unconscious conditions. |
Range 6 |
The character suffers a critical strike with severity 18 and the Prone and Unconscious conditions. |
Opportunity Uses |
|
* + |
Reduce the severity of the next critical strike you suffer before the start of your next turn by 1 per * spent this way. |
* * |
Do not apply one of your disadvantages to checks until the end of your next turn. |
Opportunity Uses |
|
* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
* + |
Remove 1 strife you gained from this check per * spent this way. |
* |
Reassure another character in the scene with your presence, allowing them to remove 2 strife. |
Resist Falling Shuji Opportunities
Look Out! (Rank 3 Shuji)
Activation: When you make a check to resist an effect
* + : One character per * spent this way may immediately switch to a stance of their choice.
* + : One character per * spent this way may immediately switch to a stance of their choice.
Special Circumstance Opportunities
In Shadowlands
** Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.
Against Tainted Threats
** You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.
While Tainted
** No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.