Initiative is TN 1 Sentiment check. If you succeed add + bonus successes to their total initiative.
Earth indicates you focus on your foundation, employing tactics that keep you rooted and defended while you await the exact right moment to act.
After you have rolled initiative in the Earth Stance: When other characters make Attack action checks and Scheme action checks that target you, they cannot spend * to inflict critical strikes or conditions on you.
Earth indicates you focus on your foundation, employing tactics that keep you rooted and defended while you await the exact right moment to act.
After you have rolled initiative in the Earth Stance: When other characters make Attack action checks and Scheme action checks that target you, they cannot spend * to inflict critical strikes or conditions on you.
Details
A character’s initiative value is based on their state of preparedness when the conflict began.
For an Intrigue, each character makes a TN 1 Sentiment check not just to listen, but to politely probe other characters’ strengths, weaknesses, and perhaps most importantly, objectives.
Then, if the character succeeded on their Initiative check, they add 1 to their base initiative value, plus an additional amount equal to their bonus successes.
In an intrigue, characters each take one turn when they see fit, unless two or more characters wish to act simultaneously. In that case, the character with the highest initiative acts first, followed by the next highest, and so on. However, because propriety is vitally important in Rokugan, a character must forfeit 1 honor and 1 glory to preempt one or more characters of higher status in this way.
Characters act in descending order of initiative value for the scene. If two or more characters tie for initiative, the character with the lowest honor acts first, and then the other tied characters act in ascending order of honor.
Combatants joining an intrigue late make an initiative check as normal.
- If the character was ready for the conflict, their base initiative value is their focus attribute.
- If the character was unprepared (such as when surprised), their base initiative value is their vigilance attribute.
For an Intrigue, each character makes a TN 1 Sentiment check not just to listen, but to politely probe other characters’ strengths, weaknesses, and perhaps most importantly, objectives.
Then, if the character succeeded on their Initiative check, they add 1 to their base initiative value, plus an additional amount equal to their bonus successes.
In an intrigue, characters each take one turn when they see fit, unless two or more characters wish to act simultaneously. In that case, the character with the highest initiative acts first, followed by the next highest, and so on. However, because propriety is vitally important in Rokugan, a character must forfeit 1 honor and 1 glory to preempt one or more characters of higher status in this way.
Characters act in descending order of initiative value for the scene. If two or more characters tie for initiative, the character with the lowest honor acts first, and then the other tied characters act in ascending order of honor.
Combatants joining an intrigue late make an initiative check as normal.
Opportunity Uses |
|
* |
On an Initiative check, choose another character’s disadvantage you know. They do not apply that disadvantage to their checks this scene. |
** |
Do not apply one of your disadvantages to checks until the end of your next turn. |
Opportunity Uses |
|
* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
*+ |
Remove 1 strife you gained from this check per * spent this way. |
** |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Reassure another character in the scene with your presence, allowing them to remove 2 strife. |
*+ |
Act carefully to minimize consequences of failure or other dangers that could arise from the task. Extra * makes the attempt even safer. |
** |
Suddenly recall an important piece of information not directly related to the task. At the GM’s discretion, you may establish a small preparatory action you took earlier, such as bringing along a common useful item. |
Earth Initiative Kata Opportunities
Tactical Assessment (Rank 2 Kata)
Activation: When you make an Initiative (Earth) check:
* Choose a character in the conflict. They do not apply any of their disadvantages to their checks until the end of their first turn.
* Choose a character in the conflict. They do not apply any of their disadvantages to their checks until the end of their first turn.
Special Circumstance Opportunities
In Shadowlands
** Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.
Against Tainted Threats
** You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.
While Tainted
** No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.
In Negotiations
*** Your uncompromising dedication to your bottom line stalls the conversation. Choose a character in the scene: that character cannot gain momentum points toward any social objective until the end of your next turn.
In Romance
** An offhand comment reveals that you and your intended share some common ground: an odd hobby, a favorite actor, or a core belief. Make three suggestions to your intended’s player; they must tell you which one it is. You and your intended may each remove 2 strife.
In Espionage
*+ You locate an excellent hiding place, either a place where no one questions your cover identity or a concealed location no one checks. While hiding in this location, you reduce the TN of your checks to avoid notice by * spent this way