When Intoxicated, a character doubles all strife they suffer and all strife they remove. It is a TN 3 Fitness (Water) check to remove.
Details
Description: The character is drunk.
Effects: An Intoxicated character doubles all strife they suffer and doubles all strife they remove.
Removed When: At the end of each scene, an Intoxicated character may attempt to sober up by making a TN 3 Fitness (Water) check; if the character succeeds, they remove the Intoxicated condition. A downtime scene spent resting also removes the Intoxicated condition.
Effects: An Intoxicated character doubles all strife they suffer and doubles all strife they remove.
Removed When: At the end of each scene, an Intoxicated character may attempt to sober up by making a TN 3 Fitness (Water) check; if the character succeeds, they remove the Intoxicated condition. A downtime scene spent resting also removes the Intoxicated condition.
Opportunity Uses |
|
* |
Remove 1 fatigue. |
Opportunity Uses |
|
* + |
Remove 1 strife you gained from this check per * spent this way. |
* |
Remove 2 strife from yourself. |
Special Circumstance Opportunities
In Shadowlands
**+ By luck or careful scavenging, you are able to find a useful item not yet corrupted by the Shadowlands. Such items have a maximum rarity of 3, plus 1 for each additional ** spent. The GM should modify this depending on the exact nature of the item as well.
Against Tainted Threats
* You adapt yourself to better fight the corrupted power before you. Once before the end of current the game session you may either reduce the TN of a check to resist a Tainted power, such as a mahō technique, assailing you by 1 or increase the TN of another character’s check to target or affect you with such a power by 1.
While Tainted
** You briefly become fluid in mind or body, shaking off disorientation or even injury. You remove one of the following conditions: Dazed, Disoriented, Immobilized, Intoxicated, Lightly Wounded, or Prone.