Making an Assault is a TN 2 Tactics check. Success deals attrition to the enemy army equal to your ranks in Command plus bonus successes.
In the Fire Stance: When you succeed on a check, you count as having one additional bonus success for each Strife symbol on your kept dice.
In the Fire Stance: When you succeed on a check, you count as having one additional bonus success for each Strife symbol on your kept dice.
Details
Description: A Leader moves their cohort to a particular position, attacking the cohort of a chosen enemy leader.
Activation: As an Attack and Movement action, a Leader may make a TN 2 Tactics check to lead their troops in a strike targeting one enemy leader’s cohort.
Effects: If you succeed, you deal attrition to the enemy army equal to your ranks in Command plus your bonus successes.
Attrition + or - modifiers = Casualties
Rout: If an army’s casualties exceed its strength, it is routed at the end of the round. All minion NPCs who are part of the army are killed or scattered to the winds. Each PC and adversary NPC who is part of the army suffers a critical strike with a severity of 12. At the GM’s discretion, any PC or adversary NPC might be captured or simply left for dead on the battlefield instead.
Attrition Modifers
Woods or Defensive Terrain: -1
Outpost: -2
Fortress: -3
Castle: -4
Note: Terrain modifiers apply in mass battles. When a cohort would suffer damage from a terrain effect, it suffers that much attrition instead.
Activation: As an Attack and Movement action, a Leader may make a TN 2 Tactics check to lead their troops in a strike targeting one enemy leader’s cohort.
Effects: If you succeed, you deal attrition to the enemy army equal to your ranks in Command plus your bonus successes.
Attrition + or - modifiers = Casualties
Rout: If an army’s casualties exceed its strength, it is routed at the end of the round. All minion NPCs who are part of the army are killed or scattered to the winds. Each PC and adversary NPC who is part of the army suffers a critical strike with a severity of 12. At the GM’s discretion, any PC or adversary NPC might be captured or simply left for dead on the battlefield instead.
Attrition Modifers
Woods or Defensive Terrain: -1
Outpost: -2
Fortress: -3
Castle: -4
Note: Terrain modifiers apply in mass battles. When a cohort would suffer damage from a terrain effect, it suffers that much attrition instead.
Opportunity Uses |
|
* |
Choose another character in the scene; increase the TN of the next check they make before the start of your next turn if it does not include you as a target |
** |
Other characters must receive 2 strife to choose you as the target of their Attack and Scheme actions until the start of your next turn. |
* + |
The enemy army suffers 1 panic per * spent this way. |
* + |
When performing an Attack action against the cohort of an enemy leader with vigilance lower than or equal to * spent this way, after its effects are resolved, inflict a critical strike with severity equal to the deadliness of one of your weapons on that leader. |
Opportunity Uses |
|
* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
*+ |
Remove 1 strife you gained from this check per * spent this way. |
** |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Inflame another character in the scene with your presence, causing them to receive 2 strife. |
*+ |
Perform the task in a flashy way, drawing attention to yourself. Extra * attracts even more notice. |
** |
Notice something missing or out of place in the vicinity that is not directly related to the task. At the GM’s discretion, you may establish an absence, such as a lack of shoes outside indicating the occupant’s absence. |
Assault Technique Opportunities
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None
Special Circumstance Opportunities
In Shadowlands
*+ You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per * you spend this way reduces their next TN to resist physical hardship or the influence of the Shadowlands by 1.
Against Tainted Threats
*+ The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every ** spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.
While Tainted
** The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept Ring Dice showing a Strife result to the next Martial Arts check you make. This effect persists until the start of their next turn.