In Defiled Terrain, : At the end of the scene, each character who was within Defiled terrain must make a TN 2 Fitness or Meditation check. Each character who fails suffers the Afflicted condition.
When Afflicted in Fire, a character's vigilance counts as 1 and when they become Compromised, they also become Enraged.
When Afflicted in Fire, a character's vigilance counts as 1 and when they become Compromised, they also become Enraged.
Details
Defiled Terrain
At the end of the scene, each character who was within Defiled Terrain must make a TN 2 Fitness or Meditation check. Each character who fails suffers the Afflicted condition. Tainted beings reduce the TNs of their checks to resist effects by 1 while in Defiled terrain.
Afflicted
Description: The character is possessed or otherwise tormented by an onryō (vengeful ghost), kansen, or other malevolent spiritual entity. Given time, this evil force threatens to plant the seeds of the Shadowlands Taint.
Effects: An Afflicted character’s vigilance counts as 1. When they choose kept dice the GM may alter one kept ring dice to an Opportunity+Strife result. Additionally, when an Afflicted character becomes Compromised, one of the following effects occurs based on the ring the character last used for a check (or a ring of the GM’s choice, if nobody can remember or there is uncertainty).
Every two weeks, an Afflicted character must make a TN 4 Fitness or Meditation check using any ring. If they fail, remove the Afflicted condition and assign the Shadowlands Taint disadvantage to the ring they use for the check (or to another ring, if that ring already has it).
At the end of the scene, each character who was within Defiled Terrain must make a TN 2 Fitness or Meditation check. Each character who fails suffers the Afflicted condition. Tainted beings reduce the TNs of their checks to resist effects by 1 while in Defiled terrain.
Afflicted
Description: The character is possessed or otherwise tormented by an onryō (vengeful ghost), kansen, or other malevolent spiritual entity. Given time, this evil force threatens to plant the seeds of the Shadowlands Taint.
Effects: An Afflicted character’s vigilance counts as 1. When they choose kept dice the GM may alter one kept ring dice to an Opportunity+Strife result. Additionally, when an Afflicted character becomes Compromised, one of the following effects occurs based on the ring the character last used for a check (or a ring of the GM’s choice, if nobody can remember or there is uncertainty).
- Fire: When the character becomes Compromised, they also become Enraged.
Every two weeks, an Afflicted character must make a TN 4 Fitness or Meditation check using any ring. If they fail, remove the Afflicted condition and assign the Shadowlands Taint disadvantage to the ring they use for the check (or to another ring, if that ring already has it).
Opportunity Uses |
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* + |
Remove 1 strife you gained from this check per * spent this way. |
* |
Inflame another character in the scene with your presence, causing them to receive 2 strife. |
Special Circumstance Opportunities
In Shadowlands
*+ You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per * you spend this way reduces their next TN to resist physical hardship or the influence of the Shadowlands by 1.
Against Tainted Threats
*+ The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every ** spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.
While Tainted
** The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept Ring Dice showing a Strife result to the next Martial Arts check you make. This effect persists until the start of their next turn.