Reinforcing a position is a Movement and Support Action with a TN 2 Tactics check. Success increases TN of attacks targeting your cohort by 1 + 1 per 2 bonus successes for one round.
In the Earth Stance: When other characters make Attack action checks and Scheme action checks that target you, they cannot spend * to inflict critical strikes or conditions on you.
In the Earth Stance: When other characters make Attack action checks and Scheme action checks that target you, they cannot spend * to inflict critical strikes or conditions on you.
Details
Description: You call for your troops to dig in and hold a position at all costs.
Activation: As a Movement and Support action, you may make a TN 2 Tactics check to have your cohort dig in at one chosen position.
Effects: If you succeed, increase the TN of Attack action checks targeting your cohort by 1, plus an additional 1 per two bonus successes. This effect persists for one round.
If you choose an unoccupied fortification or piece of terrain this way, you are considered to be occupying it until you narratively leave it or perform an action other than Challenge or Reinforce. This modifies the Attrition done to your unit in Assault actions by opposing Leaders.
Activation: As a Movement and Support action, you may make a TN 2 Tactics check to have your cohort dig in at one chosen position.
Effects: If you succeed, increase the TN of Attack action checks targeting your cohort by 1, plus an additional 1 per two bonus successes. This effect persists for one round.
If you choose an unoccupied fortification or piece of terrain this way, you are considered to be occupying it until you narratively leave it or perform an action other than Challenge or Reinforce. This modifies the Attrition done to your unit in Assault actions by opposing Leaders.
Value |
Opportunity Uses |
*+ |
Reduce the severity of the next critical strike you suffer before the start of your next turn by 1 per * spent this way. |
** |
Do not apply one of your disadvantages to checks until the end of your next turn. |
* + |
Remove 1 panic from your army per * spent this way. |
* * |
Choose an allied leader other than yourself. That leader's cohort cannot be targeted by Attack actions until the beginning of your next turn. |
Opportunity Uses |
|
* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
*+ |
Remove 1 strife you gained from this check per * spent this way. |
** |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Reassure another character in the scene with your presence, allowing them to remove 2 strife. |
*+ |
Act carefully to minimize consequences of failure or other dangers that could arise from the task. Extra * makes the attempt even safer. |
** |
Suddenly recall an important piece of information not directly related to the task. At the GM’s discretion, you may establish a small preparatory action you took earlier, such as bringing along a common useful item. |
Reinforce Technique Opportunities
Great Anvil's Measure (Rank 2 Shuji) - Guard Action
* + Choose any number of leaders in the enemy army with focus lower than or equal to your ranks in Performance plus 2 per * spent this way. The enemy army receives panic equal to your ranks in Performance each time any of those leaders performs an Attack or Scheme action targeting any cohort other than yours. This effect persists until the end of your next turn.
Special Circumstance Opportunities
In Shadowlands
** Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.
Against Tainted Threats
** You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.
While Tainted
** No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.