Making an Assault is a TN 2 Tactics check. Success deals attrition to the enemy army equal to your ranks in Command plus bonus successes.
In the Air Stance: Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.
In the Air Stance: Increase the TN of Attack and Scheme action checks targeting you by 1. If your school rank is 4 or higher, increase the TN by 2 instead.
Details
Description: A Leader moves their cohort to a particular position, attacking the cohort of a chosen enemy leader.
Activation: As an Attack and Movement action, a Leader may make a TN 2 Tactics check to lead their troops in a strike targeting one enemy leader’s cohort.
Effects: If you succeed, you deal attrition to the enemy army equal to your ranks in Command plus your bonus successes.
Attrition + or - modifiers = Casualties
Rout: If an army’s casualties exceed its strength, it is routed at the end of the round. All minion NPCs who are part of the army are killed or scattered to the winds. Each PC and adversary NPC who is part of the army suffers a critical strike with a severity of 12. At the GM’s discretion, any PC or adversary NPC might be captured or simply left for dead on the battlefield instead.
Attrition Modifers
Woods or Defensive Terrain: -1
Outpost: -2
Fortress: -3
Castle: -4
Note: Terrain modifiers apply in mass battles. When a cohort would suffer damage from a terrain effect, it suffers that much attrition instead.
Activation: As an Attack and Movement action, a Leader may make a TN 2 Tactics check to lead their troops in a strike targeting one enemy leader’s cohort.
Effects: If you succeed, you deal attrition to the enemy army equal to your ranks in Command plus your bonus successes.
Attrition + or - modifiers = Casualties
Rout: If an army’s casualties exceed its strength, it is routed at the end of the round. All minion NPCs who are part of the army are killed or scattered to the winds. Each PC and adversary NPC who is part of the army suffers a critical strike with a severity of 12. At the GM’s discretion, any PC or adversary NPC might be captured or simply left for dead on the battlefield instead.
Attrition Modifers
Woods or Defensive Terrain: -1
Outpost: -2
Fortress: -3
Castle: -4
Note: Terrain modifiers apply in mass battles. When a cohort would suffer damage from a terrain effect, it suffers that much attrition instead.
Opportunity Uses |
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* |
Add a kept Ring Dice set to an * result to your next Martial skill check. |
** |
Increase the TN of the next Martial Arts [Ranged] check targeting you before the start of your next turn by 2. |
*+ |
During a Movement action check, up to 1 range band of any distance you move per * spent this way may be along a vertical surface. |
* + |
Choose an allied leader other than yourself. Reduce the TN of that leader's next check for a Scheme action by 1 per * spent this way. This persists until the end of the scene. |
* * |
Choose a leader in a fortification. That leader's cohort loses the benefits of the fortification until the beginning of your next turn. |
Opportunity Uses |
|
* |
If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach). |
*+ |
Remove 1 strife you gained from this check per * spent this way. |
** |
Provide assistance to the next character to attempt a check to accomplish something similar |
* |
If you failed, provide assistance to the next character trying to accomplish the same action (p. 298 CRB) |
* |
Learn another character in the scene’s demeanor (if an NPC) and current strife. |
*+ |
Act subtly to attract minimal attention in your efforts. Extra * makes the attempt even subtler. |
** |
Notice an interesting detail about a character in the scene, such as an advantage or disadvantage. At the GM’s discretion, you may establish a new detail for an NPC. |
Assault Technique Opportunities
Skulk (Rank 1 Ninjutsu)
Activation: When you perform an Initiative or Attack (Air) Check:
* If you are in Obscuring terrain, a crowd, or otherwise concealed from sight, one character with vigilance lower than or equal to your ranks in Skulduggery loses sight of you.
* If you are in Obscuring terrain, a crowd, or otherwise concealed from sight, one character with vigilance lower than or equal to your ranks in Skulduggery loses sight of you.
Clouds Parted by Steel (Rank 2 Shuji)
Activation: When you make a Strike action check:
* + If your target's vigilance is lower than your ranks in Sentiment + * spent this way, choose one of the advantage/disadvantage types: interpersonal, mental, or physical. If your target has one or more advantages or disadvantages of that type, you learn what they are.
* + If your target's vigilance is lower than your ranks in Sentiment + * spent this way, choose one of the advantage/disadvantage types: interpersonal, mental, or physical. If your target has one or more advantages or disadvantages of that type, you learn what they are.
Special Circumstance Opportunities
In Shadowlands
*+ You detect a subtle sign in your environment that lets you get your bearings, such as a stream that runs slightly less Tainted than the environment around it or the growths on the twisted trees that point toward the Festering Pit. This landmark helps guide you for one scene, plus one additional scene in the Shadowlands per * spent this way
Against Tainted Threats
** Confronted with the horrors of the Taint, you remain alert and able to discern a weakness in your foe. Reduce the TN of your next check made to oppose or harm a Tainted character by 1, as you examine the threat before you and formulate an appropriate response.
While Tainted
** Your newfound cunning is able to redirect attention away from you, potentially concealing your Tainted nature or letting you avoid scrutiny. The TN of the next check made to scrutinize you or your actions is increased by 1.