Hazards
A community may have hazards which prevent it from sustaining itself and growing as well as it could. Each hazard is associated with one of the four community attributes. Hazards have the following effects:
A character may, if they have the correct authority, take responsibility for a hazard. If they do so, once per month, they may make a TN2 (10) check for the hazard attribute's ring and and an appropriate skill. If they are successful, the hazard does not contribute to the community's total threat for that attribute this season.
Fortune Hazards - Fortune hazards prevent the inhabitants from acquiring wealth and prosperity.
Milieu Hazards - Milieu hazards tear the community apart, making it difficult to find common ground and the shared understanding which leads to successfully waging peace.
Security Hazards - Security hazards make it difficult to protect the community, leaving the people exposed to dangers and harm.
Resilience Hazards - Resilience hazards make it difficult to protect a community from or recover from natural disaster.
Virtue Hazards - Virtue hazards cause the spirit to be factious and contentious, bringing harm to the people and their relationships one another or the spiritual plane
Note: What is a Feature for one attribute may be, under certain circumstances, a Hazard for a different attribute: for example, a narrow bridge is hazardous to a community's resilience, but may be vital to its security.
- Each hazard increases the threat generated by the community each season in that attribute by 3.
- When the community would lose one rank of the associated attribute, it can instead gain a hazard.
- Hazards can be ameliorated with through sufficient PC Action or purchased with sufficient Influence (in the Influence Game)
A character may, if they have the correct authority, take responsibility for a hazard. If they do so, once per month, they may make a TN2 (10) check for the hazard attribute's ring and and an appropriate skill. If they are successful, the hazard does not contribute to the community's total threat for that attribute this season.
Fortune Hazards - Fortune hazards prevent the inhabitants from acquiring wealth and prosperity.
Milieu Hazards - Milieu hazards tear the community apart, making it difficult to find common ground and the shared understanding which leads to successfully waging peace.
Security Hazards - Security hazards make it difficult to protect the community, leaving the people exposed to dangers and harm.
Resilience Hazards - Resilience hazards make it difficult to protect a community from or recover from natural disaster.
Virtue Hazards - Virtue hazards cause the spirit to be factious and contentious, bringing harm to the people and their relationships one another or the spiritual plane
Note: What is a Feature for one attribute may be, under certain circumstances, a Hazard for a different attribute: for example, a narrow bridge is hazardous to a community's resilience, but may be vital to its security.
Fortune Hazards |
Ill-Favored Reputation The community is noted for being difficult to do business in and with, leading craftsmen and merchants to avoid the place. |
Poor Soil The community is surrounded by blighted or rocky farmland, which must be carefully managed, or the crops will fail. |
Poisoned Wells The local water supply is not well suited to supporting crops, homes, or other life. It can, with sufficient work, be used – but at what cost? |
Milieu Features |
Bitter Memories An event occurred which scared the community, sowing distrust, envy, and wrath for generations. These memories bear bitter fruit, causing contention to this day. |
Ignorant The people know little of themselves and the outside world, an isolation which proves fertile ground for all manner of discontents. |
Inn of Ill Repute This inn is well known as a place for lonely hearts, shady deals, and nursing grudges until they flame into violence. |
Security Features |
Broken Walls The community is wide open to attack, with many shadowed paths in and out. |
Far From Aid The community does not have a way to signal for help, the other local communities will not help them, or for some other reason cannot get help when under attack. |
Short Sight Lines Due to the community’s physical location, danger can be at the walls before anyone can see or respond to it. |
Resilience Hazards |
Broken Levies The community lacks natural or man-made barriers between it and wind or water, making it susceptible to flooding. |
Rickety Bridge The area is only accessible by a narrow, rickety bridge that could get cut off in the case of a natural disaster. |
Empty Storehouses The community has not saved any excess resources that could be used in times of disaster. |
Virtue Hazards |
Cursed The community suffers under a curse, spoken or implied, for deeds which may be completely unknown or known only to a few. Regardless, everyone suffers, and ill fortune stalks the community at every turn. |
Offended Spirits Someone or something has offended the local spirits so that they have taken to mischief and occasional malice. |
Restless Graves The dead lie uneasy, secrets and shame causing them to haunt the living. This may manifest as dreams, ghostly apparitions, or actual undead depending on the severity of the crimes and the necromatic power at work. |